Game Development: Heart on Fire

Announcements about major changes in Haven & Hearth.

Re: Game Development: Heart on Fire

Postby DreadDawson » Thu Sep 14, 2017 12:36 am

Sounds like we'll need to find out how much coal is needed for ore smelted by a "Miner".

Also, what does "pulverize" do? Drop all the remaining rocks, or just destroy it outright?
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Re: Game Development: Heart on Fire

Postby loftar » Thu Sep 14, 2017 12:36 am

blank wrote:SWAMP WATER.

Already planned, obviously.

boreial wrote:Significant chance to localize caveins.

Can you further explain this?

They become smaller.
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Re: Game Development: Heart on Fire

Postby sMartins » Thu Sep 14, 2017 12:37 am

CinderHeart wrote:“Art for art's sake is an empty phrase. Art for the sake of truth, art for the sake of the good and the beautiful, that is the faith I am searching for.”


― George Sand


Same ... this kind of little things, creativity, love for details ... something pretty rare nowdays, it's one of the reasons why i love this game.
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Re: Game Development: Heart on Fire

Postby jorb » Thu Sep 14, 2017 12:39 am

DreadDawson wrote:Also, what does "pulverize" do? Drop all the remaining rocks, or just destroy it outright?


The former.
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Re: Game Development: Heart on Fire

Postby viznew » Thu Sep 14, 2017 12:39 am

jorb wrote:[*] Small patch, as we have begun working on something more significant, which might be a few weeks in the making. Will hopefully be cool, though! Enjoy!


ohhh exciting lol theory time
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Re: Game Development: Heart on Fire

Postby jordancoles » Thu Sep 14, 2017 12:49 am

jorb wrote:Rock Crystals can be hung on walls.

:!:

Also it's sorta weird that we have 2 miner credos now
Tbh, by the time I got the credos I'd be so fucking sick of mining I wouldn't even benefit from them
Last edited by jordancoles on Thu Sep 14, 2017 12:52 am, edited 1 time in total.
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Re: Game Development: Heart on Fire

Postby Dakkan » Thu Sep 14, 2017 12:50 am

DreadDawson wrote:boreial wrote:
Significant chance to localize caveins.

Can you further explain this?

They become smaller.


Who. Cares.

Currently this is a fake Credo bonus.
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Re: Game Development: Heart on Fire

Postby ghandhikus » Thu Sep 14, 2017 12:54 am

Water
Please make water scale food attributes, not increase them.

For example:

Swamp water multiplayers
cha 50%
const 25%
int 150%
will 300%

FoodA
+2 cha
+1 const

FoodB
+3 will
+2 int

with swamp water becomes

FoodA
+1 cha
+0.25 const

FoodB
+9 will
+3 int

Death and stat caps
This game needs death and stat caps. People running away like pussies from fights, whilst attacking random people the next moment. Currently there is no justice, and only frustration.

Hunger system redo
It's obvious that hunger system is utter bullcrap. People can achieve 1% hunger on the table, and eat 25-50 times as much food as other players without a bonfire and milions of alts.

LP system
This game should get rid of need of alts. Compare it to runescape, where every skill is trained by using it. Make it so that character needs to get some experience by using a skill before LP can be spent on it. And reduce LP necessary to do so. Thanks to it, people who actually spend time on their characters will get rewarded. And we won't have pesky single stat alts fed best curio through the whole game.

It'd be nice if foods would contribute to this too.

Attribute redo
Consider FEP increasing each attribute separatelly. Having random attribute gain is a legacy thing and makes no sense in Hafen.
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Re: Game Development: Heart on Fire

Postby Nikitan83 » Thu Sep 14, 2017 12:58 am

great update :) i love the little heart curio ^-^
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Re: Game Development: Heart on Fire

Postby Sigilius » Thu Sep 14, 2017 1:06 am

I keep crashing - restarted browser, same.

Code: Select all
haven.Session$MessageException: Unknown objdelta type: 11
   at haven.OCache.receive(OCache.java:700)
   at haven.Session$RWorker.getobjdata(Session.java:244)
   at haven.Session$RWorker.run(Session.java:414)
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