Game Development: Heart on Fire

Announcements about major changes in Haven & Hearth.

Re: Game Development: Heart on Fire

Postby ghandhikus » Thu Sep 14, 2017 5:38 pm

blank wrote:negative, PLEASE FOR THE LOVE OF GOD AND BUDDHA DONT COMPARE THIS TO RS. runescape is gayer than shit and they killed that game back when they got rid of the wild and pvp.
what you are suggesting would further ruin this game. fyl FEPs that you get are not random. eat the right kind of foods to get the right fep. PPL ALREADY HAVE LIKE 4-5K STATS THERE WOULD BE NO POINT UNLESS THEY DECIDED TO DO IT NEXT WORLD. that is all


You do realize that old school runescape still exists? Can't answer anything from this. Please use arguments not irrationalities.
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Re: Game Development: Heart on Fire

Postby razfen » Thu Sep 14, 2017 6:33 pm

statcaps pls
MagicManICT wrote:Not really any purpose of this thread other than to get a simple answer that some of you special children don't seem to know how to give. Everyone's got to be a fukkin comedian....
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Re: Game Development: Heart on Fire

Postby blank » Thu Sep 14, 2017 6:55 pm

ghandhikus wrote:
blank wrote:negative, PLEASE FOR THE LOVE OF GOD AND BUDDHA DONT COMPARE THIS TO RS. runescape is gayer than shit and they killed that game back when they got rid of the wild and pvp.
what you are suggesting would further ruin this game. fyl FEPs that you get are not random. eat the right kind of foods to get the right fep. PPL ALREADY HAVE LIKE 4-5K STATS THERE WOULD BE NO POINT UNLESS THEY DECIDED TO DO IT NEXT WORLD. that is all


You do realize that old school runescape still exists? Can't answer anything from this. Please use arguments not irrationalities.



yeah, the fact that they introduce the new system and ppl get pissed off so they bring back the old way should prove my point. lol
anyways. all im saying is we dont need another game like runescape.
and what happenes to all the ppl with 4k stats? what happenes to them? plz back your argument up and explain your reasoning

no stat caps until next world..
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Re: Game Development: Heart on Fire

Postby BMT » Thu Sep 14, 2017 7:40 pm

I don't consider alting bad. If you have game that covers so many aspects of building communities and survival and permadeath you simply need alts. In my opinion there are three ways to remove alting: remove stats and skills, make game PvE or simplify most aspects of the game. All of them would ruin the game.

I would argue that lp gain should be based on the time spent in the game. Mostly big factions would benefit from it and hermits/small villages would be way behind them. The biggest problem is to make game enjoyable to both factions and hermits. Experience and hunger levels stops factions from too fast development at the start of the world and makes game more about wise choices than just spending time in the game. It's way better than legacy which supported eating massive amounts of food.

As to stat caps I am also not so sure, if there should be one it should be at 3-5k stats probably. Hermits can go to 1k stats, so for factions it would be very small loss if they would lose such combat char.
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Re: Game Development: Heart on Fire

Postby FictionRyu » Thu Sep 14, 2017 11:09 pm

jorb wrote:You can now use Everglowing Embers to light fires, with a chance that they are extinguished to become normal coals.

This was a long-time coming.
Scooby Doo taught us that the real monsters are humans.
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Re: Game Development: Heart on Fire

Postby ghandhikus » Fri Sep 15, 2017 12:14 am

BMT wrote:Experience and hunger levels stops factions from too fast development at the start of the world and makes game more about wise choices than just spending time in the game. It's way better than legacy which supported eating massive amounts of food.


The problem is that people can get table as low as 10% in the first day with alts. Either limit the table to like 25% or rethink bonfire, preferably remove bonfire buff entirely, it makes no god damn sense to get less hungry by eating with higher number of alts. Some people can run 3 alts at a single machine, some people can run 16 alts on a single machine. Now imagine how bigger advantage does someone with 10 alts has.
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Re: Game Development: Heart on Fire

Postby MagicManICT » Fri Sep 15, 2017 2:14 am

Should probably avoid dragging the RS argument out further, but.... "rose tinted glasses and all that." Pretty much all there is to the argument. Runescape has always been crap in the MMO world. It's just that most of the rest of it has sunk to the same crap level. It had the youngest player base of any MMO at the time because it was one of a few MMORPGs that could be played without needing a credit card or being able to read Korean.

That said, we had more than a few people in my various guilds over the various games that their parents paid for the subscriptions as long as chores were done, school was good, whatever conditions were met. $10-12 a month isn't hard to come by if you're in a country that is economically advantaged and have no obligations.
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Re: Game Development: Heart on Fire

Postby BMT » Fri Sep 15, 2017 12:45 pm

ghandhikus wrote:
BMT wrote:Experience and hunger levels stops factions from too fast development at the start of the world and makes game more about wise choices than just spending time in the game. It's way better than legacy which supported eating massive amounts of food.


The problem is that people can get table as low as 10% in the first day with alts. Either limit the table to like 25% or rethink bonfire, preferably remove bonfire buff entirely, it makes no god damn sense to get less hungry by eating with higher number of alts. Some people can run 3 alts at a single machine, some people can run 16 alts on a single machine. Now imagine how bigger advantage does someone with 10 alts has.


It would kill the game for hermits and less powerful villages. They wouldn't have ability to eat much. Factions still would have salt. Getting 25% on a table is easy to achieve even without alts so that would be a joke. On 5% you can't eat much, so on 25% the game would be way too slow. I don't see the point as having more than 2 feasting alts isn't a thing AFAIK, third char doesn't give much when feasting and it is easy to have 10 alts, really. I see no need to develop more than 4 alts and that is for a hermit, in a village only 2 needed.
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Re: Game Development: Heart on Fire

Postby iamahh » Sat Sep 16, 2017 5:36 pm

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Re: Game Development: Heart on Fire

Postby xTrainx » Sat Sep 16, 2017 9:49 pm

hey umm...i noticed you added pyrite, planning to adding some a bit more uimmm... "explosive"? say something black and powderous?

also

  • Added food crafting buffs to different kinds of water. Normal water is neutral, but spring water now improves food cooked with it, and we may be looking to add more kinds of water down the road.

In the Pipe
this is just an excuse to make swamp water give debuf, right? why are dev nerfing ogre builds, now imperialist build will only keep dominating
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