Game Development: Oozing Hot Wings

Announcements about major changes in Haven & Hearth.

Re: Game Development: Oozing Hot Wings

Postby ricky » Wed Sep 20, 2017 11:27 pm

A slime draws near!
Command?

hopefully they merge together into huge rolling gelatinous death.
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Re: Game Development: Oozing Hot Wings

Postby Genabeton » Wed Sep 20, 2017 11:31 pm

Hey, look, an actual use for it! ;)
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Re: Game Development: Oozing Hot Wings

Postby the_portals » Wed Sep 20, 2017 11:40 pm

Yeah I'd say cave slimes are worth killing.
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first slime kill w10?
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Re: Game Development: Oozing Hot Wings

Postby Redlaw » Wed Sep 20, 2017 11:41 pm

This is a slimy good patch I see here.
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Re: Game Development: Oozing Hot Wings

Postby iamahh » Wed Sep 20, 2017 11:47 pm

i have slime and jelly fighting experience
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Re: Game Development: Oozing Hot Wings

Postby donatas » Thu Sep 21, 2017 12:04 am

Cave slimes? how far is haven and hearth going from its roots of Slavic and Germanic myth and legend or is it still part of its lore since I know that in about it states that it is loosely inspired. I am just wondering devs. Since obviously there won't be spaceships and aliens like in boats of skye. Also I am aware that store items like ashtray hat is only cosmetics and has nothing to do with any lore in the game.
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Re: Game Development: Oozing Hot Wings

Postby NOOBY93 » Thu Sep 21, 2017 12:08 am

I don't think they give a shit about slavic and germanic myth and legend tbh
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Re: Game Development: Oozing Hot Wings

Postby strpk0 » Thu Sep 21, 2017 12:10 am

Cave slimes


That is some Dwarf Fortress shit. I love Dwarf Fortress shit. You guys are seriously gonna make me play this game again.

Thanks for the interesting updates, really good job guys.
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Re: Game Development: Oozing Hot Wings

Postby FictionRyu » Thu Sep 21, 2017 12:19 am

Hm. Quite a tiny patch. It's nice though.
This new addition to the usage of charisma is interesting.
Scooby Doo taught us that the real monsters are humans.
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Re: Game Development: Oozing Hot Wings

Postby Potjeh » Thu Sep 21, 2017 1:26 am

Seriously, if you needed an underground creature, why not dogmen psoglavs?
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