Game Development: Oozing Hot Wings

Announcements about major changes in Haven & Hearth.

Re: Game Development: Oozing Hot Wings

Postby loftar » Thu Sep 21, 2017 1:31 am

Potjeh wrote:Seriously, if you needed an underground creature, why not dogmen psoglavs?

One surely doesn't exclude the other. :)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Game Development: Oozing Hot Wings

Postby azrid » Thu Sep 21, 2017 1:40 am

wtf I love charisma now
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Re: Game Development: Oozing Hot Wings

Postby RazzSlaver » Thu Sep 21, 2017 1:41 am

Let's wait for bogeymans :D

Btw i wonder do i need to make my miner better in fighting...
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Re: Game Development: Oozing Hot Wings

Postby boreial » Thu Sep 21, 2017 1:48 am

Interesting update, either you attach a fighter alt to your miner or you give your miner fighting skills, hopefully more folks will do the latter and we'll see a marginal drop in alts, (now as an idea) rabid gophers occasionally spawn when harvesting crops?
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Re: Game Development: Oozing Hot Wings

Postby azrid » Thu Sep 21, 2017 1:59 am

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Re: Game Development: Oozing Hot Wings

Postby iamahh » Thu Sep 21, 2017 2:12 am

Slime hat could look edgy and prevent slime attacks :mrgreen:
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Re: Game Development: Oozing Hot Wings

Postby t1jesusman » Thu Sep 21, 2017 2:32 am

Hopefully slimes wont spam an attack that gives permanent debuffs.

I hope they can beatin with less than 75 ua
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Re: Game Development: Oozing Hot Wings

Postby MagicManICT » Thu Sep 21, 2017 3:50 am

RazzSlaver wrote:Let's wait for bogeymans :D

Btw i wonder do i need to make my miner better in fighting...

Might not be a bad idea to at least be able to handle the slimes. After this, I see more D&D type cave mobs coming along.

boreial wrote:Interesting update, either you attach a fighter alt to your miner or you give your miner fighting skills, hopefully more folks will do the latter and we'll see a marginal drop in alts, (now as an idea) rabid gophers occasionally spawn when harvesting crops?

Shhh... don't give ideas.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Game Development: Oozing Hot Wings

Postby jordancoles » Thu Sep 21, 2017 4:04 am

t1jesusman wrote:Hopefully slimes wont spam an attack that gives permanent debuffs.

I hope they can beatin with less than 75 ua

They're little bitches

Their HP ranges from 150-240ish depending on the level they're on
They're about as tough as maybe a swan or a beaver and they drop SO MUCH SLIME

Slime is gonna be a nice study-table curio to go hand-in-hand with dragonflies early world for sure

They spawn in decently sized clusters of 3+ and I've found a few q100+ nodes of them so far in my small cave systems.
10 exp cost, 550lp/h at q 108, 3hour-ish study time

Bonus points to Jorb for the jiggling slime while sitting on the study table
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
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Re: Game Development: Oozing Hot Wings

Postby Juki » Thu Sep 21, 2017 4:13 am

Now please add a slime hat to avoid them
I cant hug so many lovely green creatures at one time
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