Game Development: Exquisite Moodog

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Re: Game Development: Exquisite Moodog

Postby Granger » Thu Sep 28, 2017 7:17 pm

jorb wrote:
valdar1 wrote:I killed a muffon and try to put it on the roasting spit but it wont go on am I missing something I skinned then put it on the roasting spit am I missing something


Yeah, you shouldn't skin it.

That mechanic dosn't make sense.
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Re: Game Development: Exquisite Moodog

Postby Ants » Thu Sep 28, 2017 7:20 pm

Awesome! I love the cave hermit credo! How do you make the moodog? Could we also get a sausage that uses troll meat?
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Re: Game Development: Exquisite Moodog

Postby blank » Thu Sep 28, 2017 7:34 pm

Ants wrote:Awesome! I love the cave hermit credo! How do you make the moodog? Could we also get a sausage that uses troll meat?




boreial wrote:moodog sausage is 2 moose meat, 1 cow meat and 1 intestine, I believe the stats were for con, str, and agi. 3 fep each, I could be wrong on the stats but close




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Re: Game Development: Exquisite Moodog

Postby loftar » Thu Sep 28, 2017 7:35 pm

Granger wrote:
jorb wrote:Yeah, you shouldn't skin it.

That mechanic dosn't make sense.


Maybe it's just me, but when I think of spitroasted pigs/boars, I think of roasted pork rind.
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Re: Game Development: Exquisite Moodog

Postby ricky » Thu Sep 28, 2017 7:44 pm

loftar wrote:
Granger wrote:
jorb wrote:Yeah, you shouldn't skin it.

That mechanic dosn't make sense.


Maybe it's just me, but when I think of spitroasted pigs/boars, I think of roasted pork rind.



Well sure, pig's don't have thick mats of fur like bear, deer, fox, badger, wolverine, beaver...
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Re: Game Development: Exquisite Moodog

Postby Sigilius » Thu Sep 28, 2017 7:46 pm

loftar wrote:
jorb wrote:Yeah, you shouldn't skin it.


Maybe it's just me, but when I think of spitroasted pigs/boars, I think of roasted pork rind.


Spitroast bears would smell to high hell with all that fur burning...should be able to skin animals that have fur.
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Re: Game Development: Exquisite Moodog

Postby killette2 » Thu Sep 28, 2017 8:02 pm

DDDsDD999 wrote:
jorb wrote:
  • Strider: You feel the vibrance of the seasons, and under the soles of your feet you can sense the tremor of a single leaf falling, or of your quarry, quaking in the undergrowth at your passing. You have long wandered the Woodland Hearth, and your trade has grown to become that of a frontiersman in it, making a living in forestry, fishing, and hunting, and thus you have become a part of the wilds -- and they of you -- to the point that you now move nigh effortlessly in them, over root and crag, flowing almost like a river. They say that the first Strider was the Moon itself, racing the Sun across the firmament. Taking the Strider's Stride promises...
    • +50% Swimming.
    • Traverse ridges faster.
    • Quality bonus on wild animals killed.
    • Reduced stamina drain from running in forests.
    • +15% damage with ranged weapons.
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[*] Strider depends on Fisherman and Lumberjack.

Was really hoping that there wouldn't be credos that fighters are absolutely required to take, but reduced stamina drain when running and increased ridge climbing speed seems absolutely necessary.


An easy fix would be to make it so credo bonuses aren't active during combat. That would fix most balance things like faster ledges, less stamina drain, and faster swimming from credos.
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Re: Game Development: Exquisite Moodog

Postby Granger » Thu Sep 28, 2017 8:04 pm

loftar wrote:
Granger wrote:
jorb wrote:Yeah, you shouldn't skin it.

That mechanic dosn't make sense.


Maybe it's just me, but when I think of spitroasted pigs/boars, I think of roasted pork rind.

When I think of spitroasted animals I think about taking the intestines out before putting it over the fire...
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Re: Game Development: Exquisite Moodog

Postby Potjeh » Thu Sep 28, 2017 8:08 pm

Thinking about how to make Cave Hermit even more ridiculous: how about final level also allows attempt to leash a troll (really hard charisma roll, aggro on fail) so you can unleash it somewhere else ¦]
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Re: Game Development: Exquisite Moodog

Postby Granger » Thu Sep 28, 2017 8:12 pm

Potjeh wrote:Thinking about how to make Cave Hermit even more ridiculous: how about final level also allows attempt to leash a troll (really hard charisma roll, aggro on fail) so you can unleash it somewhere else ¦]

What could possibly go wrong...?
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