by ctopolon3 » Fri Sep 29, 2017 12:26 am
wait for the wipe(reset), watch for the patches:
(imho:)
why not apply bonuses from the credo in the food system
(100int = 1% study speed, 100dex = 1% speed, 100psy = -1% HearthMagic, 100will=1%dmg etc.)
there are still useless stats from food, there are new very useful quests.
I do not understand.
my idea: each stat (str int psy &etc) = have 3 kind of profit (combat \ craft \ life).
for example:
str - (dmg \ craft \ speed of carry)
agi - (speed \ craft \ traverse ridges & run faster)
con - (hhp \ craft \ swimming)
dex - (evade \ craft \ work spd, inv size)
int - (crit \ craft \ -%study spd, +%LP gain)
cha - (buff team or debuff enemy \ craft \ FEP bonus, charter travel)
will - (%def \ craft \ -% hearthMagic, +%exp gain)
psy - (-%def \ craft \ wounds resistance, healer )
or someth like that (mb 1000 of stat = super bonus like inventory size)
atm all stats usefull in craft, half of them have combat usability, half of them have life usability
P.S. make archers great again