Game Development: Gemology

Announcements about major changes in Haven & Hearth.

Re: Game Development: Gemology

Postby SinJin2 » Thu Oct 05, 2017 1:45 am

When can we expect Great Hall doors to work properly ? :p
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Re: Game Development: Gemology

Postby jordancoles » Thu Oct 05, 2017 1:46 am

jorb wrote:We are considering, especially so in light of this patch, but regardless, introducing diminishing returns when slotting the same item type in several pieces of clothing (i.e. bear tooth in everything). Let us know how you'd feel about that.

Please no.
Last edited by jordancoles on Thu Oct 05, 2017 1:46 am, edited 1 time in total.
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Re: Game Development: Gemology

Postby jorb » Thu Oct 05, 2017 1:46 am

SinJin2 wrote:When can we expect Great Hall doors to work properly ? :p


Will look at it.
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Re: Game Development: Gemology

Postby blank » Thu Oct 05, 2017 1:47 am

Image

oooooohh first diamond?
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Re: Game Development: Gemology

Postby jordancoles » Thu Oct 05, 2017 1:48 am

jorb wrote:
SinJin2 wrote:When can we expect Great Hall doors to work properly ? :p


Will look at it.

Not sure if it has an inventory slot yet, but could you give the jeweller's work station an inventory box so that we could store our precious gems on it for display? (like how study tables can display curios)
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Re: Game Development: Gemology

Postby Artemiswhb » Thu Oct 05, 2017 1:49 am

Code: Select all
1.63.0.16c03292
Windows 10 10.0 x64, 1.8.0_91 amd64
NVIDIA Corporation (GeForce GTX 980 Ti/PCIe/SSE2) - 4.5.0 NVIDIA 382.05

java.lang.NoSuchMethodError: ISlots$SItem.<init>(LISlots;Lhaven/ResData;[Ljava/lang/Object;)V
   at Fac.build(slots.cjava:31)
   at haven.ItemInfo.buildinfo(ItemInfo.java:376)
   at haven.GItem.info(GItem.java:146)
   at haven.WItem$AttrCache.get(WItem.java:159)
   at haven.WItem.draw(WItem.java:237)
   at haven.Widget.draw(Widget.java:673)
   at haven.Widget.draw(Widget.java:678)
   at haven.Equipory.draw(Equipory.java:204)
   at haven.Widget.draw(Widget.java:673)
   at haven.Widget.draw(Widget.java:678)
   at haven.Window.draw(Window.java:200)
   at haven.Widget.draw(Widget.java:673)
   at haven.Widget.draw(Widget.java:678)
   at haven.GameUI.draw(GameUI.java:656)
   at haven.Widget.draw(Widget.java:673)
   at haven.Widget.draw(Widget.java:678)
   at haven.RootWidget.draw(RootWidget.java:67)
   at haven.UI.draw(UI.java:139)
   at haven.HavenPanel.rootdraw(HavenPanel.java:342)
   at haven.HavenPanel.run(HavenPanel.java:600)
   at java.lang.Thread.run(Unknown Source)
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Re: Game Development: Gemology

Postby DaniAngione » Thu Oct 05, 2017 1:50 am

In the future we'll learn that the slimes were just a first attempt at implementing emeralds that went wrong...

really wrong.
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Re: Game Development: Gemology

Postby blank » Thu Oct 05, 2017 1:50 am

XD please let me keep what i just mines like 6 diamonds and an onyx
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Re: Game Development: Gemology

Postby loftar » Thu Oct 05, 2017 1:50 am

Artemiswhb wrote:[error]

Custom client issue.
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Re: Game Development: Gemology

Postby KwonChiMin » Thu Oct 05, 2017 1:53 am

* We are considering, especially so in light of this patch, but regardless, introducing diminishing returns when slotting the same item type in several pieces of clothing (i.e. bear tooth in everything). Let us know how you'd feel about that.

not before HUGE variety of gildings. and not only gem ones, cause they will be bitch to get early on.
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