Game Development: Gemology

Announcements about major changes in Haven & Hearth.

Re: Game Development: Gemology

Postby MagicManICT » Thu Oct 05, 2017 4:49 am

/sproing!!!! Shinies!!! :D I feel a dwarven urge to strike the earth!

That said, gem cutting could be a bit more of a mini-game.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
MagicManICT
 
Posts: 18437
Joined: Tue Aug 17, 2010 1:47 am

Re: Game Development: Gemology

Postby _Gunnar » Thu Oct 05, 2017 6:33 am

Sounds like an awesome update! Shame I'm such a terrible miner :D
Image
User avatar
_Gunnar
 
Posts: 1430
Joined: Thu Dec 22, 2011 1:15 pm

Re: Game Development: Gemology

Postby Granger » Thu Oct 05, 2017 7:57 am

jorb wrote:[*] Rings -- and, for now, only rings -- can be gilded using Gemstones. We want to expand that to clothes as well, but want to contemplate a bit on how.
[*] A bit rushed, so there are a couple of things missing here in terms of graphics, sound when crafting, stockpile for gems, cheaper rings made of wood and stone, &c. Will iterate!
Please introduce rings out of wood and lesser metals asap to make the gems not pointless for the average players that don't have a deep mining industry (thus are devoid of precious metals).
[*]Rest assured that a Jotun Brilliant Diamond is a rare, but nice, thing.

Only rare for the ones who have a life and had to sleep in the time between you pushing the update and fixing the RNG. :evil:

[*] Pumpkin lanterns should no longer decay on claims. Reported here.
While nice, it's just another band-aid: viewtopic.php?p=751556#p751556

[*] We are considering, especially so in light of this patch, but regardless, introducing diminishing returns when slotting the same item type in several pieces of clothing (i.e. bear tooth in everything). Let us know how you'd feel about that.
Please no, gildings already suck bad enough for hermits.

Apart from that it's nice to see additions to the underground.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
Granger
 
Posts: 9263
Joined: Mon Mar 22, 2010 2:00 pm

Re: Game Development: Gemology

Postby Damon_Cooper » Thu Oct 05, 2017 8:50 am

loftar wrote:
loftar wrote:
Maknomaro wrote:Kh-khm, slimes still work like that

That's odd, that should be fixed. I'll have to look into that.

In actual fact, it doesn't, but perhaps their intervals of attacking is too small to be meaningful. Will considering increasing it.

Just mined out 7 slimes from 1 tile and in one moment I was hit on 200 hp.
They still over-aggressive.
I summoned my warrior and while fighting, 7 turned into 23. Kinda crazy.
Also, while initial 7 was at 164q, all "splitted" new slimes turned out to have q20. Feels like bug.
Last edited by Damon_Cooper on Thu Oct 05, 2017 8:59 am, edited 1 time in total.
Enjoyment's alternative account
Damon_Cooper
 
Posts: 200
Joined: Sun Sep 25, 2016 10:37 am

Re: Game Development: Gemology

Postby NOOBY93 » Thu Oct 05, 2017 8:53 am

Kirche wrote:
loftar wrote:
azrid wrote:Bear tooth in everything is not OP at all.

It's more that it's ugly, to be honest.

maybe rework gildings a bit so that they have restrictions on what types of clothing they can go on?

One of the reasons gilding was implemented in the first place is so not everyone in high end PvP is forced into the same clothes. No.
Jalpha wrote:I believe in my interpretation of things.
User avatar
NOOBY93
 
Posts: 6529
Joined: Tue Aug 09, 2011 1:12 pm

Re: Game Development: Gemology

Postby tyrtix » Thu Oct 05, 2017 11:52 am

wait, so everyone getting mad for a content that only the biggest villages and players can actually use? Because... if gems can be attached only to rings...
User avatar
tyrtix
 
Posts: 1024
Joined: Wed Feb 19, 2014 12:54 am
Location: Leghorn

Re: Game Development: Gemology

Postby Potjeh » Thu Oct 05, 2017 12:01 pm

Silver is reasonably common even on level 2, actually. I've got a shitty casual hermitage and I've mined like a bar worth.
Image Bottleneck
User avatar
Potjeh
 
Posts: 11788
Joined: Fri May 29, 2009 4:03 pm

Re: Game Development: Gemology

Postby HulkingUnicorn » Thu Oct 05, 2017 12:01 pm

jorb wrote:We've been developing, and here's what's new.
Rings -- and, for now, only rings -- can be gilded using Gemstones. We want to expand that to clothes as well, but want to contemplate a bit on how.

How about letting us craft buttons that can be set with gemstones and then sewn onto clothes? Are you considering setting gemstones into weapon pommels, by the way?
HulkingUnicorn
 
Posts: 120
Joined: Sun Nov 15, 2009 9:05 pm

Re: Game Development: Gemology

Postby Gensokyo » Thu Oct 05, 2017 12:14 pm

Potjeh wrote:Silver is reasonably common even on level 2, actually. I've got a shitty casual hermitage and I've mined like a bar worth.

We legit haven't seen a nugget of silver since the world start.

GOLD ON THE OTHER HAND
TOO MUCH GOLD, SIMPLY TOO MUCH
Gensokyo
 
Posts: 280
Joined: Sun Aug 30, 2015 10:32 am

Re: Game Development: Gemology

Postby blank » Thu Oct 05, 2017 12:20 pm

awesome update jorb :D
maybe you should fix miner and cave hermit credos to better the chance of gems maybe?
User avatar
blank
 
Posts: 883
Joined: Sun Jan 23, 2011 3:53 am

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Python-Requests [Bot], ThorleifCleaver, Trendiction [Bot], cixera and 147 guests