Game Development: Gemology

Announcements about major changes in Haven & Hearth.

Re: Game Development: Gemology

Postby blank » Thu Oct 12, 2017 12:41 am

strpk0 wrote:
blank wrote:
Adder1234 wrote:I personally think that the problem of slimes could be at least decreased by lowering the spawn numbers. Instead of having them appear in groups of 10-15, have them appear as one on level 1, 2 on level 2 and so on. As far as I can tell, it's the sheer numbers that are the problem, not the strength of the slimes themselves.



This makes me wonder how some of you would of done in legacy when Aurochss attacked in herds :ugeek:


That was the point. You did it once as a newb and got horribly murdered, and then you learnt to never do it again.
Pretty sure slimes are unavoidable, unlike auroch herds.


true true. hahaah. sorry flash backs.
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Re: Game Development: Gemology

Postby strpk0 » Thu Oct 12, 2017 12:44 am

blank wrote:true true. hahaah. sorry flash backs.


Nothing more terrifying than running from 8 aurochs and wondering why the fuck you can't outrun them even though you're running at 3rd speed and instead just slowly getting stomped to death and then getting shit on as soon as you got knocked out.


Yeah... never again XD
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Re: Game Development: Gemology

Postby MagicManICT » Thu Oct 12, 2017 5:26 am

Fun times... fun times....

I miss how easy taming was back then.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Game Development: Gemology

Postby DDDsDD999 » Thu Oct 12, 2017 7:33 pm

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T H I C C
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Re: Game Development: Gemology

Postby Amanda44 » Tue Oct 17, 2017 6:49 pm

I like the way this looks,

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Maybe we could have a similar curio made with the gems? Better returns ofc and a slightly fancier box, maybe made with metal nuggets. :D
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Re: Game Development: Gemology

Postby DreadDawson » Tue Oct 17, 2017 9:36 pm

Amanda44 wrote:I like the way this looks,

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Maybe we could have a similar curio made with the gems? Better returns ofc and a slightly fancier box, maybe made with metal nuggets. :D


Or at the very least let the gem one be able to be placed on walls. Gotta show off that collection (geology level intensifies).
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Re: Game Development: Gemology

Postby Magnuszane » Wed Nov 01, 2017 6:04 am

Can I say how much I love the gems as curios? I'm low level but the gems are fantastic curios!

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Re: Game Development: Gemology

Postby Dakkan » Fri Nov 24, 2017 5:56 am

"Your chance to succeed when cutting increases with all the values presented by the gemcutting recipe, i.e. dexterity, perception, psyche, masonry, and lore."

Horrible diminishing returns, apparently.
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