Game Development: Gemology

Announcements about major changes in Haven & Hearth.

Re: Game Development: Gemology

Postby strpk0 » Thu Oct 05, 2017 2:42 am

Gems and the idea of obtaining rare, sought-after ones sounds very cool. Good update.
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Re: Game Development: Gemology

Postby energyguards » Thu Oct 05, 2017 2:45 am

maze wrote:@4epe6axa
@energyguards

stop using fking custom clients right after a damn patch.
The first line of code tells us you're using a custom client.


sounds like maybe someone missed out on their juton diamonds? why so salty i was trying to help but thank you for that response after jorb already addressed it. i forgot i was even using one until he said custom issue not his which makes total sense. you just sound like a b\tch is all that was.
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Re: Game Development: Gemology

Postby Chebermech » Thu Oct 05, 2017 2:46 am

jorb wrote:[*] I'm (still) considering following up on this suggestion, and make palisades bashable if the claim shield is down. Let me know what you think!


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Great patch! wonder if it'll be possible to pave with gems in the future.
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Re: Game Development: Gemology

Postby loftar » Thu Oct 05, 2017 2:47 am

loftar wrote:
Maknomaro wrote:Kh-khm, slimes still work like that

That's odd, that should be fixed. I'll have to look into that.

In actual fact, it doesn't, but perhaps their intervals of attacking is too small to be meaningful. Will considering increasing it.
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Re: Game Development: Gemology

Postby Klopus » Thu Oct 05, 2017 2:49 am

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Last edited by Klopus on Thu Oct 05, 2017 2:59 am, edited 1 time in total.
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Re: Game Development: Gemology

Postby Maknomaro » Thu Oct 05, 2017 2:50 am

loftar wrote:
loftar wrote:
Maknomaro wrote:Kh-khm, slimes still work like that

That's odd, that should be fixed. I'll have to look into that.

In actual fact, it doesn't, but perhaps their intervals of attacking is too small to be meaningful. Will considering increasing it.


I get panick attack every time, when i come to mine ._.
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Re: Game Development: Gemology

Postby DreadDawson » Thu Oct 05, 2017 3:13 am

loftar wrote:
loftar wrote:
Maknomaro wrote:Kh-khm, slimes still work like that

That's odd, that should be fixed. I'll have to look into that.

In actual fact, it doesn't, but perhaps their intervals of attacking is too small to be meaningful. Will considering increasing it.


It certainly still feels like the old ways. Honestly no noticeable difference from before the "fix"
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Re: Game Development: Gemology

Postby Kirche » Thu Oct 05, 2017 3:40 am

loftar wrote:
azrid wrote:Bear tooth in everything is not OP at all.

It's more that it's ugly, to be honest.

maybe rework gildings a bit so that they have restrictions on what types of clothing they can go on?
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Re: Game Development: Gemology

Postby maze » Thu Oct 05, 2017 3:41 am

energyguards wrote:{Many words deleted} ...thank you for that response after jorb already addressed it... {Many other words deleted}


You're welcome.
next time read the thread so people don't have to repeat their selfs.
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Re: Game Development: Gemology

Postby Amanda44 » Thu Oct 05, 2017 4:25 am

Oh wow! We finally have gems ... brilliant! Shame I'm .. a) too frightened to mine now ... :lol:
and b) missed out on the good ones before it was noticed and fixed ... :(

Also excited for more jewellery. :D
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