Game Development: Gemology

Announcements about major changes in Haven & Hearth.

Re: Game Development: Gemology

Postby MagicManICT » Sat Oct 07, 2017 8:57 pm

Amanda44 wrote:
Razzbane wrote:After i start to study gem - im using amber client
So theres no studying for amber clients? :D


1.64.2.defe56f9
Windows 10 10.0 x64, 1.8.0_111 amd64
Intel (Intel(R) HD Graphics 530) - 4.4.0 - Build 21.20.16.4534

java.lang.NullPointerException
at haven.InventoryStudy.addchild(InventoryStudy.java:104)
at haven.UI.newwidget(UI.java:171)
at haven.RemoteUI.run(RemoteUI.java:66)
at haven.MainFrame.run(MainFrame.java:268)
at java.lang.Thread.run(Unknown Source)


You should probably post this in the client thread ... have you updated the client?/quote]

Yes, Amanda is correct here. Any time you have an issue with a client mod, make sure the issue is with the mod or in general by attempting to do the same thing in the standard client. If it's an issue with the game itself, post it in Bugs. If it's a mod issue, A)make sure your client is up to date, especially after an update like this, and B)follow up in the appropriate discussion thread in The Wizards' Tower.

It may be connected to this;

viewtopic.php?f=47&t=58775#p751995

Which has been worrying me as it never got a reply, hopefully it's just to do with updating the clients. :)

It's actually a general issue from what the first post says. I'm guessing it's missing assets that the system is looking for, or there's a bug in the asset code causing problems.
Last edited by MagicManICT on Sat Oct 07, 2017 8:57 pm, edited 1 time in total.
Reason: fixed muh quotes
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Game Development: Gemology

Postby Redlaw » Sat Oct 07, 2017 11:24 pm

I can say yes oozes are attacking slower, but having 8 pop out of a coal vain and quickly trippling in size means your still down again for half a week. I feels like I cant even mine anymore. I know that is kind of the point though...
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Re: Game Development: Gemology

Postby The_Blode » Sat Oct 07, 2017 11:53 pm

loftar wrote:Bully reporting in. The optimization rewrite has absolutely zero correlation with a world reset. :)

All the internet is good for is stomping on the feelings of your brethren across the globe.
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Re: Game Development: Gemology

Postby The_Lich_King » Sat Oct 07, 2017 11:58 pm

The_Blode wrote:
loftar wrote:Bully reporting in. The optimization rewrite has absolutely zero correlation with a world reset. :)

All the internet is good for is stomping on the feelings of your brethren across the globe.
Dark times.
Earth reset when


When the nuclear powers get tired of each other's shit
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Re: Game Development: Gemology

Postby Massa » Sun Oct 08, 2017 3:36 am

does the cut of the gem increase the chance of not fucking the previous one up
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Re: Game Development: Gemology

Postby Granger » Sun Oct 08, 2017 8:13 am

Massa wrote:does the cut of the gem increase the chance of not fucking the previous one up

How should an action be able to change the past?
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Re: Game Development: Gemology

Postby The_Lich_King » Sun Oct 08, 2017 8:41 am

Granger wrote:
Massa wrote:does the cut of the gem increase the chance of not fucking the previous one up

How should an action be able to change the past?


I think he means fucking the next one
Ysh wrote: I think you are jordancoles. You saying this for throwing off of track to make me thinking I am jordancoles.


Onep wrote: If I had to choose between drowning you and savoring every moment as your face desperately gasps for air beneath the brine or saving the planet, I'd choose you everytime.
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Re: Game Development: Gemology

Postby LaserSaysPew » Sun Oct 08, 2017 8:44 am

The_Lich_King wrote:
Granger wrote:
Massa wrote:does the cut of the gem increase the chance of not fucking the previous one up

How should an action be able to change the past?


I think he means fucking the next one


Still doesn't make much sense tbh.
I think he meant "Does the cut quality(n) of the gem used to build the wheel increase the chance of not fucking up the gem with n-1 cut quality?"
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Re: Game Development: Gemology

Postby Necrisha » Sun Oct 08, 2017 3:50 pm

jorb wrote:Me too. We should do so much more with them. Make them go haunted and animal-infested, and whatnot.


A lore event on a house/tower that's been decayed to 25% or lower would be all sorts of cool, especially if it's a combination of wistful/spooky. Bats start showing up in the top floor, badgers in the cellar. small chance of seeing a ghost like hearthling figure much like a dryad maybe?

Edit: not ready to submit a suggestions topic, just spitballing.
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Re: Game Development: Gemology

Postby Massa » Sun Oct 08, 2017 10:37 pm

Since we're all huffing our collective farts over my shitty wording:

Does the gemstone that was used to make the wheel's cut matter when factoring in chance to fuck up the next gemstone.

For example, will a brilliant gemstone cut with greater success than a rough gemstone of the same size and type.

That said, do diamonds have a better chance of cutting and not destroying, as well?
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