Game Development: Gemology

Announcements about major changes in Haven & Hearth.

Re: Game Development: Gemology

Postby MrPunchers » Sun Oct 08, 2017 11:02 pm

Massa wrote:Since we're all huffing our collective farts over my shitty wording:

Does the gemstone that was used to make the wheel's cut matter when factoring in chance to fuck up the next gemstone.

For example, will a brilliant gemstone cut with greater success than a rough gemstone of the same size and type.

That said, do diamonds have a better chance of cutting and not destroying, as well?

Test it and find out lol.
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Re: Game Development: Gemology

Postby jorb » Mon Oct 09, 2017 7:51 am

Massa wrote:For example, will a brilliant gemstone cut with greater success than a rough gemstone of the same size and type.


No, but perhaps it should.

That said, do diamonds have a better chance of cutting and not destroying, as well?


No, but perhaps they should.
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Re: Game Development: Gemology

Postby Amanda44 » Mon Oct 09, 2017 11:53 am

So, as there are no more complaints I take it everyone is finding gems now ... that is everyone except me. :(

I spent the majority of my wkend mining on L3 and still nothing ... except slimes. :evil:
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Re: Game Development: Gemology

Postby Gensokyo » Mon Oct 09, 2017 12:24 pm

Amanda44 wrote:So, as there are no more complaints I take it everyone is finding gems now ... that is everyone except me. :(

I spent the majority of my wkend mining on L3 and still nothing ... except slimes. :evil:

it's node based
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Re: Game Development: Gemology

Postby blank » Mon Oct 09, 2017 12:53 pm

Amanda44 wrote:So, as there are no more complaints I take it everyone is finding gems now ... that is everyone except me. :(

I spent the majority of my wkend mining on L3 and still nothing ... except slimes. :evil:


yeah from what i can tell its all based on the zones. topaz in one zone ruby or sapphire the next. 90% of my finds have been Topaz, and maybe 20% have benn moon rock or turquoise.
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Re: Game Development: Gemology

Postby Amanda44 » Mon Oct 09, 2017 1:59 pm

Ahh, right, thanks guys ... not sure how I feel about them being node based tbh but I guess it makes sense.
Anyway, thanks for the info. :)
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Re: Game Development: Gemology

Postby Massa » Mon Oct 09, 2017 7:00 pm

Amanda44 wrote:So, as there are no more complaints I take it everyone is finding gems now ... that is everyone except me. :(

I spent the majority of my wkend mining on L3 and still nothing ... except slimes. :evil:

It's node based.

Some tiles will shit gems out, some minimaps won't have any in them.
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Re: Game Development: Gemology

Postby Razzbane » Mon Oct 09, 2017 7:58 pm

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Re: Game Development: Gemology

Postby mdsanta » Tue Oct 10, 2017 5:15 pm

PLEASE!!!

Can we pave roads with gems? :D:D:D:D:D

That will be hilarious :)))) May be even better than paving with gold and silver, not sure what the rarity will be.
let's say starting from middle gem size per tile?


Statues!!!!
Great Kingdoms need to show their POWA and WEALTH!!!!

Thanks :) he he he he
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Re: Game Development: Gemology

Postby Amanda44 » Tue Oct 10, 2017 5:28 pm

mdsanta wrote:PLEASE!!!

Can we pave roads with gems? :D:D:D:D:D

That will be hilarious :)))) May be even better than paving with gold and silver, not sure what the rarity will be.
let's say starting from middle gem size per tile?


Statues!!!!
Great Kingdoms need to show their POWA and WEALTH!!!!

Thanks :) he he he he

I thought about this too, mainly in connection to brick-art, but more so, to be able to use them in buildings .. :D
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