Game Development: Garden Glyph

Announcements about major changes in Haven & Hearth.

Game Development: Garden Glyph

Postby jorb » Thu Oct 12, 2017 12:48 am

We've been developing, and here's what's new.

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New Implementations
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  • Added "Beast Ring", ring.
  • Added "Fossil Collection", curiosity.
  • Added "Golden Cat", curiosity.
  • Added "Petraglyph", curiosity, gilding.
  • Added a new curio which you can discover for yourselves.
  • Added gemstone stockpile.

Credos
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  • Gardener: Leaves tremble at your touch, as if by the first beams of radiant sunlight of spring, reflecting some of their own green back again unto you, and unto your fingers. Wherever you wander, seeds appear to sprout from under your feet, and the touch of your naked soles restores life to dying grass. The secrets of all the things which grow are known to you, and you trace the threads of life and death in the contours and growth lines of grass and leaves. Your dream, as a Gardener, is to prune and guide the exuberant abundance of wild life into the pleasant and considered archetypes of a well kept garden. The myths speak of how all the Hearth once poured forth from a single seed. Climbing the Gardener's Stalk promises...
    • Can plant Blood Sterns, Farming +5
    • Can plant Cavebulbs, Farming +5
    • Halved soil and water required for gardening pots.
    • Can plant Chiming Bluebells, Farming +10
    • Doubled yield from gardening pots..
    • Image
  • Gardener depends on Farmer.

Key Fixes
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  • Gemstones should now display properly on study desks, barter stands, and display signs.

Small Fixes
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  • Occult Ring now buffs Psyche, rather than Perception, as was originally the case.
  • Added a tooltip to opium, indicating what wounds it heals.

In the Pipe
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  • Small patch as we have also been working on that something more significant hinted at in the last couple of patches, which might (still) be a few weeks in the making. Will (still) hopefully be cool, though!
  • The main dev focus is the client rendering rewrite.
  • I'm (still) considering following up on this suggestion, and make palisades bashable if the claim shield is down. Let me know what you think!
  • Time to... like us on Facebook?

Enjoy!
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Re: Game Development: Garden Glyph

Postby CinderHeart » Thu Oct 12, 2017 12:48 am

"I think that if ever a mortal heard the voice of God, it would be in a garden at the cool of the day." A Garden of Peace
CinderHeart wrote:"Pedo mellon a minno" – "The Doors of Durin, Lord of Moria. Speak, friend, and enter."

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Re: Game Development: Garden Glyph

Postby Vigilance » Thu Oct 12, 2017 12:49 am

golly more credos where i get to talk to plants
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Re: Game Development: Garden Glyph

Postby Nyckelalt » Thu Oct 12, 2017 12:49 am

cool new update
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Re: Game Development: Garden Glyph

Postby Gensokyo » Thu Oct 12, 2017 12:51 am

time to take a swim to reset them credo gains for baldbells
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Re: Game Development: Garden Glyph

Postby spawningmink » Thu Oct 12, 2017 12:52 am

Vigilance wrote:golly more credos where i get to talk to plants

FUN AND INTERACTIVE
ChildhoodObossite wrote:I actually lowkey admire Frosty, sometimes he can be a really cool guy

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Re: Game Development: Garden Glyph

Postby SinJin » Thu Oct 12, 2017 12:52 am

I didn't see Great Hall door fix in your patch notes.



Oh! Cause it's not... fixed. ;)
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Re: Game Development: Garden Glyph

Postby _Gunnar » Thu Oct 12, 2017 12:53 am

Nerf to foraging? I'm not sure how I feel about this one..
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Re: Game Development: Garden Glyph

Postby azrid » Thu Oct 12, 2017 12:54 am

Dat bluebell credo.
Can we have glimmermoss spawns back now? Its not op.
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Re: Game Development: Garden Glyph

Postby loftar » Thu Oct 12, 2017 12:54 am

SinJin wrote:I didn't see Great Hall door fix in your patch notes.



Oh! Cause it's not... fixed. ;)

Would be nice to fix them, but the question remains how to do so without either reintroducing their walljumping feature, or making it so that it may become impossible to get out of them without teleportation.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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