Game Development: Garden Glyph

Announcements about major changes in Haven & Hearth.

Re: Game Development: Garden Glyph

Postby Jesterz » Thu Oct 12, 2017 12:57 am

haven.Message$EOF: Required 2 bytes, got only 0
at haven.Message.rensure(Message.java:90)
at haven.Message.rget(Message.java:94)
at haven.Message.uint16(Message.java:116)
at haven.res.gfx.invobjs.gems.gemstone.Gemstone.<init>(gemstone.cjava:18)
at sun.reflect.GeneratedConstructorAccessor37.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at haven.Utils.construct(Utils.java:1180)
at haven.GSprite$FactMaker$1.create(GSprite.java:57)
at haven.GSprite.create(GSprite.java:82)
at haven.res.lib.tspec.Spec.spr(tspec.cjava:34)
at IconSign.create(iconsign.cjava:74)
at haven.Sprite.create(Sprite.java:121)
at haven.ResDrawable.init(ResDrawable.java:53)
at haven.ResDrawable.setup(ResDrawable.java:58)
at haven.Gob.setup(Gob.java:386)
at haven.RenderList.setup(RenderList.java:170)
at haven.RenderList.add(RenderList.java:247)
at haven.MapView.addgob(MapView.java:561)
at haven.MapView$Gobs$GobSet.setup(MapView.java:611)
at haven.RenderList.setup(RenderList.java:170)
at haven.RenderList.add(RenderList.java:247)
at haven.MapView$Gobs.setup(MapView.java:755)
at haven.RenderList.setup(RenderList.java:170)
at haven.RenderList.add(RenderList.java:247)
at haven.MapView.setup(MapView.java:838)
at haven.PView$1.setup(PView.java:198)
at haven.RenderList.setup(RenderList.java:170)
at haven.RenderList.setup(RenderList.java:197)
at haven.PView.draw(PView.java:222)
at haven.MapView.draw(MapView.java:1250)
at haven.Widget.draw(Widget.java:663)
at haven.Widget.draw(Widget.java:668)
at haven.GameUI.draw(GameUI.java:657)
at haven.Widget.draw(Widget.java:663)
at haven.Widget.draw(Widget.java:668)
at haven.RootWidget.draw(RootWidget.java:66)
at haven.UI.draw(UI.java:140)
at haven.HavenPanel.rootdraw(HavenPanel.java:303)
at haven.HavenPanel.run(HavenPanel.java:549)
at java.lang.Thread.run(Unknown Source)
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Re: Game Development: Garden Glyph

Postby romovs » Thu Oct 12, 2017 12:57 am

Code: Select all
haven.Message$EOF: Required 2 bytes, got only 0
   at haven.Message.rensure(Message.java:90)
   at haven.Message.rget(Message.java:94)
   at haven.Message.uint16(Message.java:116)
   at haven.res.gfx.invobjs.gems.gemstone.Gemstone.<init>(gemstone.cjava:18)
   at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
   at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:62)
   at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45)
   at java.lang.reflect.Constructor.newInstance(Constructor.java:423)
   at haven.Utils.construct(Utils.java:1180)
   at haven.GSprite$FactMaker$1.create(GSprite.java:57)
   at haven.GSprite.create(GSprite.java:82)
   at haven.res.lib.tspec.Spec.spr(tspec.cjava:34)
   at IconSign.create(iconsign.cjava:74)
   at haven.Sprite.create(Sprite.java:121)
   at haven.ResDrawable.init(ResDrawable.java:53)
   at haven.ResDrawable.setup(ResDrawable.java:58)
   at haven.Gob.setup(Gob.java:386)
   at haven.RenderList.setup(RenderList.java:170)
   at haven.RenderList.add(RenderList.java:247)
   at haven.MapView.addgob(MapView.java:561)
   at haven.MapView$Gobs$GobSet.setup(MapView.java:611)
   at haven.RenderList.setup(RenderList.java:170)
   at haven.RenderList.add(RenderList.java:247)
   at haven.MapView$Gobs.setup(MapView.java:755)
   at haven.RenderList.setup(RenderList.java:170)
   at haven.RenderList.add(RenderList.java:247)
   at haven.MapView.setup(MapView.java:838)
   at haven.PView$1.setup(PView.java:198)
   at haven.RenderList.setup(RenderList.java:170)
   at haven.RenderList.setup(RenderList.java:197)
   at haven.PView.draw(PView.java:222)
   at haven.MapView.draw(MapView.java:1250)
   at haven.Widget.draw(Widget.java:663)
   at haven.Widget.draw(Widget.java:668)
   at haven.GameUI.draw(GameUI.java:657)
   at haven.Widget.draw(Widget.java:663)
   at haven.Widget.draw(Widget.java:668)
   at haven.RootWidget.draw(RootWidget.java:66)
   at haven.UI.draw(UI.java:140)
   at haven.HavenPanel.rootdraw(HavenPanel.java:303)
   at haven.HavenPanel.run(HavenPanel.java:549)
   at java.lang.Thread.run(Thread.java:748)
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Re: Game Development: Garden Glyph

Postby Sany_CZ » Thu Oct 12, 2017 1:01 am

_Gunnar wrote:Nerf to foraging? I'm not sure how I feel about this one..

Wgat are you talking about? They just build upon existing system. Pots were here for quite some time.
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Re: Game Development: Garden Glyph

Postby loftar » Thu Oct 12, 2017 1:01 am

Ah, I see you've been leaving display signs with broken gemstones around. Should be fixed now, I believe. I don't have one to test with, though.
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Re: Game Development: Garden Glyph

Postby romovs » Thu Oct 12, 2017 1:02 am

Yeah works now. Thanks.
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Re: Game Development: Garden Glyph

Postby maze » Thu Oct 12, 2017 1:04 am

loftar wrote:
SinJin wrote:I didn't see Great Hall door fix in your patch notes.



Oh! Cause it's not... fixed. ;)

Would be nice to fix them, but the question remains how to do so without either reintroducing their walljumping feature, or making it so that it may become impossible to get out of them without teleportation.


possiably make it so you can't build them to close to walls.
Like how claims can't be near other claims.
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Re: Game Development: Garden Glyph

Postby Granger » Thu Oct 12, 2017 1:06 am

First though: Bad plan, that credo allows high-end curio, psy food and healing/symbel ingredient to be mass-farmed in high quality.
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Re: Game Development: Garden Glyph

Postby spawningmink » Thu Oct 12, 2017 1:07 am

loftar wrote:
SinJin wrote:I didn't see Great Hall door fix in your patch notes.



Oh! Cause it's not... fixed. ;)

Would be nice to fix them, but the question remains how to do so without either reintroducing their walljumping feature, or making it so that it may become impossible to get out of them without teleportation.

well you need to revamp it anyways as walljumps are still possible lmao
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Re: Game Development: Garden Glyph

Postby spawningmink » Thu Oct 12, 2017 1:07 am

EDIT: im silly
Last edited by spawningmink on Thu Oct 12, 2017 1:10 am, edited 1 time in total.
ChildhoodObossite wrote:I actually lowkey admire Frosty, sometimes he can be a really cool guy

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Re: Game Development: Garden Glyph

Postby _Gunnar » Thu Oct 12, 2017 1:09 am

Sany_CZ wrote:
_Gunnar wrote:Nerf to foraging? I'm not sure how I feel about this one..

Wgat are you talking about? They just build upon existing system. Pots were here for quite some time.


Read the notes - can now pot blood sterns, cavebulbs and bluebells...
The fewer useful & unique things you can only get by foraging, the worse it is - whats the point in doing it at all past early game if it can be much more conveniently replicated by gardening, at a (much) higher quality?

The point is that foraging is something tedious that nearly any player can do, so I'd like it to stay relevant, since (hopefully) there are always new people starting the game.

edit: Granger gets what I mean, it seems.
Last edited by _Gunnar on Thu Oct 12, 2017 1:09 am, edited 1 time in total.
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