by Alayah » Thu Oct 12, 2017 4:25 pm
I do really like the update. It adds choice and makes the game less tedious for players that do not have that much time at hand.
Honestly if you need super rare, very tedious to get objects like bluebells to make going out worthwhile foraging is broken already. I do agree though, that additional incentives to go out are always welcome.
People who proclaim the death of foraging with this addition forget, that quests and credos already make you go out way more than before. So why not add different ways to spend time outside that are not as tedious as foraging specificly for rare stuff like bluebells? Also remember that there are probably a lot of people who get a steady supply of those super rare curios by botting. So why is it wrong, that there is an even footing now for those that dont run a forager all the time? This probably hurts the botter more, than it does the hermit that wants to trade his only bluebell for a pickaxe.
I mean it still takes some effort and time to make a decent bluebell farm now. We see more and more curiosities and choices added to the game and also some that are very powerful. Furthermore there are already very powerful curiosities ingame that are fairly easy to aquire like ant farm or abacus. So why does adding bluebells to that list break the game?
Adding to this i dont see any issue with there beeing a lot of different credos around even though you could argue that one or the other is more or less valuable. It is nice having a choice. Since credos get more and more painful to aquire we might actually see different characters have different jobs and be useful in a different way.