Game Development: Garden Glyph

Announcements about major changes in Haven & Hearth.

Re: Game Development: Garden Glyph

Postby Vigilance » Thu Oct 12, 2017 1:09 am

spawningmink wrote:new curio?

sick reading comprehension bro
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Re: Game Development: Garden Glyph

Postby Granger » Thu Oct 12, 2017 1:11 am

loftar wrote:
SinJin wrote:I didn't see Great Hall door fix in your patch notes.



Oh! Cause it's not... fixed. ;)

Would be nice to fix them, but the question remains how to do so without either reintroducing their walljumping feature, or making it so that it may become impossible to get out of them without teleportation.


Is there a specific reason why you can't differentiate between activation points/areas for the doors and the spawn points for leaving through them?
Because with that you should be able to move the point the character has to reach to activate the portal a bit to the outside (so the character won't block on the building itself, preventing it from reaching the door) without the need to also move the spawn point for leaving the building that far into a conveniently placed wall so one could walk out of that on the other side...
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Re: Game Development: Garden Glyph

Postby jordancoles » Thu Oct 12, 2017 1:13 am

Q200 bluebells incoming
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
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Re: Game Development: Garden Glyph

Postby loftar » Thu Oct 12, 2017 1:26 am

Granger wrote:Is there a specific reason why you can't differentiate between activation points/areas for the doors and the spawn points for leaving through them?

Technically no, but that may allow for other weird teleports. It was made that way originally because having different points of entry and exit allowed jumping over ridges in Legacy. While I don't see the obvious exploit under current mechanics, it seems to be inviting one.

spawningmink wrote:well you need to revamp it anyways as walljumps are still possible lmao

Please share.
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Re: Game Development: Garden Glyph

Postby romovs » Thu Oct 12, 2017 1:53 am

  • Can plant Cavebulbs, Farming +5
  • Can plant Chiming Bluebells, Farming +10

rip trading for sprucecaps.
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Re: Game Development: Garden Glyph

Postby azrid » Thu Oct 12, 2017 2:02 am

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Re: Game Development: Garden Glyph

Postby maze » Thu Oct 12, 2017 2:02 am

romovs wrote:
  • Can plant Cavebulbs, Farming +5
  • Can plant Chiming Bluebells, Farming +10

rip trading for sprucecaps.


wait a mine....
FFS *throws papers in the air*

I'm guessing a forging Buff will be coming sooner or later.
or something to make forgers relevant.

my nomad/trader life style just got fucked in one patch :cry:
that was one of the 2 things I was able to trade on a daily bases...
WARNING! MY ENGISH SUCKS.
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Re: Game Development: Garden Glyph

Postby jordancoles » Thu Oct 12, 2017 2:02 am



Gems on study table
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Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
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Re: Game Development: Garden Glyph

Postby Tammer » Thu Oct 12, 2017 2:04 am

Getting a crash with the default client:
Code: Select all
java.lang.NullPointerException
   at Meat.<init>(meat.cjava:34)
   at Meat.<init>(meat.cjava:42)
   at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
   at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
   at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
   at java.lang.reflect.Constructor.newInstance(Unknown Source)
   at haven.Utils.construct(Utils.java:1180)
   at haven.GSprite$FactMaker$1.create(GSprite.java:57)
   at haven.GSprite.create(GSprite.java:82)
   at haven.res.lib.tspec.Spec.spr(tspec.cjava:34)
   at IconSign.create(iconsign.cjava:74)
   at haven.Sprite.create(Sprite.java:121)
   at haven.ResDrawable.init(ResDrawable.java:53)
   at haven.ResDrawable.setup(ResDrawable.java:58)
   at haven.Gob.setup(Gob.java:386)
   at haven.RenderList.setup(RenderList.java:170)
   at haven.RenderList.add(RenderList.java:247)
   at haven.MapView.addgob(MapView.java:561)
   at haven.MapView$Gobs$GobSet.setup(MapView.java:611)
   at haven.RenderList.setup(RenderList.java:170)
   at haven.RenderList.add(RenderList.java:247)
   at haven.MapView$Gobs.setup(MapView.java:755)
   at haven.RenderList.setup(RenderList.java:170)
   at haven.RenderList.add(RenderList.java:247)
   at haven.MapView.setup(MapView.java:838)
   at haven.PView$1.setup(PView.java:198)
   at haven.RenderList.setup(RenderList.java:170)
   at haven.RenderList.setup(RenderList.java:197)
   at haven.PView.draw(PView.java:222)
   at haven.MapView.draw(MapView.java:1250)
   at haven.Widget.draw(Widget.java:663)
   at haven.Widget.draw(Widget.java:668)
   at haven.GameUI.draw(GameUI.java:657)
   at haven.Widget.draw(Widget.java:663)
   at haven.Widget.draw(Widget.java:668)
   at haven.RootWidget.draw(RootWidget.java:66)
   at haven.UI.draw(UI.java:140)
   at haven.HavenPanel.rootdraw(HavenPanel.java:303)
   at haven.HavenPanel.run(HavenPanel.java:549)
   at java.lang.Thread.run(Unknown Source)
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Re: Game Development: Garden Glyph

Postby azrid » Thu Oct 12, 2017 2:09 am

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wtf i love mining now
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