Game Development: Garden Glyph

Announcements about major changes in Haven & Hearth.

Re: Game Development: Garden Glyph

Postby jorb » Thu Oct 12, 2017 10:09 am

Feel free to suggest better ideas.
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Re: Game Development: Garden Glyph

Postby Pickard » Thu Oct 12, 2017 10:12 am

loftar wrote:Would be nice to fix them, but the question remains how to do so without either reintroducing their walljumping feature, or making it so that it may become impossible to get out of them without teleportation.

Leave only central door working, but working good.
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Re: Game Development: Garden Glyph

Postby Potjeh » Thu Oct 12, 2017 10:50 am

Ya, just axe this credo, it's killing what little reason there is to go outside.
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Re: Game Development: Garden Glyph

Postby Amanda44 » Thu Oct 12, 2017 10:52 am

jorb wrote:Feel free to suggest better ideas.

I didn't feel the need to elaborate, both Granger and Gunnar, among others, have already given the reasons why it's a bad idea.

Granger wrote:First thought: Bad plan, that credo allows high-end curio, psy food and healing/symbel ingredient to be mass-farmed in high quality.

_Gunnar wrote:Read the notes - can now pot blood sterns, cavebulbs and bluebells...
The fewer useful & unique things you can only get by foraging, the worse it is - whats the point in doing it at all past early game if it can be much more conveniently replicated by gardening, at a (much) higher quality?

The point is that foraging is something tedious that nearly any player can do, so I'd like it to stay relevant, since (hopefully) there are always new people starting the game.

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As for suggesting better ideas ... how often do you see me in C&I presenting ideas? That's not my forte unfortunately, I'd love to be an ideas kind of person, lol, but I'm not and neither am I a developer, all I can do is comment on whether I think an idea is a good one or not. Not being able to come up with ideas doesn't negate being able to see the flaws (or positives) in others ideas. :?
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Re: Game Development: Garden Glyph

Postby Onep » Thu Oct 12, 2017 11:09 am

Yeah, I can kind of see why people don't like the planting bluebells thing. It is a nice trade commodity that is accessible to almost anyone, but more likely to be found in the hands of those out foraging instead of farming at home.
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Re: Game Development: Garden Glyph

Postby Gensokyo » Thu Oct 12, 2017 11:33 am

While I somewhat hate credos considering their braindead repetitiveness and all around lack-of-fun, I sort of understand their requirement as both a boost and a reward to players who delve into these with a single number characters, as I'd assume getting all of these with like 30 bots/alts would be pain beyond 6 dimensions.

This on the other hand is fucking retarded, and I say that lightly because I see literally 0 reason on why this was implemented, as a basic boost to bluebells, I would've loved to see them being able to be re-planted into the gardening pots granted that you plant 1 and you only get 1 back, as newbies could've used that method to slowly build up bluebells to sell at higher values for well known factions both early game and into the late game, as q10 bluebells are literal garbage right now, but I assume the line
Doubled yield from gardening pots..
nullifies that idea. Even then, this is locked behind a later gotten credo and this method doesn't even fix the issue of bluebells being complete and utter ass at base quality value compared to nearly everything else you can craft and find, and just further pushes the concept of "never go outside" to a deeper level, I assume this is some kind of tactic to completetly and utterly by the next year wipe out any possibility of any threads popping up on moot as the time goes.

pls explain reasoning
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Re: Game Development: Garden Glyph

Postby jordancoles » Thu Oct 12, 2017 12:48 pm

The thing is that bluebells can actually reach q200+ as of today.
This means that aside from the first early-world forage there is no reason to study a q10-30 bluebell

Maybe consider leaving bluebells as fated/rare or w/e and let us grow boletes instead.

Or if you want to go the other direction you could let us grow glimmermoss too :mrgreen:
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Re: Game Development: Garden Glyph

Postby Sany_CZ » Thu Oct 12, 2017 1:15 pm

jorb wrote:Feel free to suggest better ideas.

Switch Chiming Bluebell for Edelweiß. It hass longer study time, so its not the best forage curio, but still pretty good.
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Re: Game Development: Garden Glyph

Postby Potjeh » Thu Oct 12, 2017 1:17 pm

You could replace one of the plants granted by credo with an overall garden pot speed buff. Maybe another with a bonus to quality of crafted pots. Maybe also a bonus that lets you plant any crop in garden pot, would be useful for raising trellis crop q without being OP.
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Re: Game Development: Garden Glyph

Postby Amanda44 » Thu Oct 12, 2017 1:30 pm

Potjeh wrote:You could replace one of the plants granted by credo with an overall garden pot speed buff. Maybe another with a bonus to quality of crafted pots. Maybe also a bonus that lets you plant any crop in garden pot, would be useful for raising trellis crop q without being OP.

Yes, now those are good ideas, wish I'd thought of them .. :P .. esp the trellis crop one as trellis crops are seriously lacking.
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