Game Development: Garden Glyph

Announcements about major changes in Haven & Hearth.

Re: Game Development: Garden Glyph

Postby azrid » Sat Oct 14, 2017 7:32 pm

Redlaw wrote:looks it whats needed to make them?

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Re: Game Development: Garden Glyph

Postby Psilocybin » Mon Oct 16, 2017 3:10 pm

Picked my first Credo today, quest read, "Collect a Glimmermoss". I'm just gonna go drink some bleach now, RIP 10k lp. I'm fine with giving hard quests for Op stats but with the spawn rates of glimmermoss nearly non existent (from what I have been reading, and previous experience), this needs to be put with the cave nomad credo and not the forager one.
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Re: Game Development: Garden Glyph

Postby jorb » Mon Oct 16, 2017 4:29 pm

Psilocybin wrote:Picked my first Credo today, quest read, "Collect a Glimmermoss". I'm just gonna go drink some bleach now, RIP 10k lp. I'm fine with giving hard quests for Op stats but with the spawn rates of glimmermoss nearly non existent (from what I have been reading, and previous experience), this needs to be put with the cave nomad credo and not the forager one.


lol. Sorry about that. Good point.
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Re: Game Development: Garden Glyph

Postby killette2 » Mon Oct 16, 2017 6:43 pm

I also forgot a glimmermoss quest a few days ago after spelunking for days. Now I have to find x2 Kvann and don't know if that's worth it either
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Re: Game Development: Garden Glyph

Postby Onep » Mon Oct 16, 2017 7:03 pm

Man, I I had almost forgotten that glimmer moss is even in the game.
Why not just half the lp gain and return it back to normal spawn rate? Because right now it seems almost non-existent.
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We call it simply, Russian soul.”

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Re: Game Development: Garden Glyph

Postby Astarisk » Mon Oct 16, 2017 7:22 pm

Onep wrote:Man, I I had almost forgotten that glimmer moss is even in the game.
Why not just half the lp gain and return it back to normal spawn rate? Because right now it seems almost non-existent.

Yeah, I forgot it was a thing too, I haven't found a single one all world.
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Re: Game Development: Garden Glyph

Postby ctopolon3 » Mon Oct 16, 2017 8:59 pm

Onep wrote:Man, I I had almost forgotten that glimmer moss is even in the game.
Why not just half the lp gain and return it back to normal spawn rate? Because right now it seems almost non-existent.

normal = 5 cupboards of each ( glimmer, cavebulb, cave clay) at the market oppening ?
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Re: Game Development: Garden Glyph

Postby Adder1234 » Tue Oct 17, 2017 4:49 am

killette2 wrote:I also forgot a glimmermoss quest a few days ago after spelunking for days. Now I have to find x2 Kvann and don't know if that's worth it either

kvann isn't that rare if you have the stats to see it
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Re: Game Development: Garden Glyph

Postby MagicManICT » Tue Oct 17, 2017 4:58 am

Adder1234 wrote:
killette2 wrote:I also forgot a glimmermoss quest a few days ago after spelunking for days. Now I have to find x2 Kvann and don't know if that's worth it either

kvann isn't that rare if you have the stats to see it

And know the terrain to find it on.

I just hope I never get eidelweiss as the closest terrain is about 2 hrs away.
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Re: Game Development: Garden Glyph

Postby Malkiah » Wed Oct 18, 2017 7:24 pm

CinderHeart wrote:"I think that if ever a mortal heard the voice of God, it would be in a garden at the cool of the day." A Garden of Peace


Genesis 3:8
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