Game Development: Blubber Chest

Announcements about major changes in Haven & Hearth.

Game Development: Blubber Chest

Postby jorb » Wed Oct 18, 2017 10:39 pm

We've been developing, and here's what's new.

Image

New Implementations
-----------------------
  • Added "Bone Chest", container.
  • Added "Molehide Pants", pants. Suggested here.
  • Added "Blubber Feast", food.
  • Added "Deep Fried Bird", food.
  • Added two new forageables, and produce made from them.

Key Fixes
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  • Added a new meter to indicate Pony Power, and repurposed the old carrot-meter to instead indicate how much food the horse you're riding has left.
  • Unfortunately we had to temporarily disable gemstones on barter stands and display signs on account of bug with server restarts. Will fix.
  • You may now pave indoors. No solution for paving under staircases yet, if that is necessary.
  • Probably fixed the derpy entrances to Great Halls that would sometimes stop you. Reported here.

Small Fixes
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  • Re-arranged Chiming Bluebell and Edelweiß. Edelweiß is now the better one, as it should be.
  • Increased spawning ranges of Glimmermoss.
  • Added error message when, with rummaging permissions, trying to carry something off claim.
  • Barter stands now hide the "Buy" button when the stand has nothing to pay with.
  • Should now get an error message when trying to shift-click scents into containers with copies of that scent.
  • Added tooltips to weapons indicating base damage.

In the Pipe
-----------------------
  • Small patch as we have also been working on that something more significant hinted at in the last couple of patches, which might (still) be a few weeks in the making. Will (still) hopefully be cool, though!
  • The main dev focus is the client rendering rewrite.
  • I'm (still) considering following up on this suggestion, and make palisades bashable if the claim shield is down. Let me know what you think!
  • Time to... like us on Facebook?

Enjoy!
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Re: Game Development: Blubber Chest

Postby CinderHeart » Wed Oct 18, 2017 10:39 pm

"Oh farmers, pray that your summers be wet and your winters clear."

- Virgil
CinderHeart wrote:"Pedo mellon a minno" – "The Doors of Durin, Lord of Moria. Speak, friend, and enter."

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Re: Game Development: Blubber Chest

Postby jordancoles » Wed Oct 18, 2017 10:40 pm

Pras
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
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Re: Game Development: Blubber Chest

Postby Gensokyo » Wed Oct 18, 2017 10:40 pm

Image It is a hat of green made from the materials of a spruce
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Re: Game Development: Blubber Chest

Postby azrid » Wed Oct 18, 2017 10:41 pm

Foraging saved?
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Re: Game Development: Blubber Chest

Postby loftar » Wed Oct 18, 2017 10:41 pm

Gensokyo wrote:made from the materials of a spruce

Ah, but in fact 'tis not!
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Game Development: Blubber Chest

Postby jordancoles » Wed Oct 18, 2017 10:44 pm

Got excited for whales when I read about the new blubber food and then I got sad
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
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Re: Game Development: Blubber Chest

Postby Jacobian123 » Wed Oct 18, 2017 10:45 pm

Hmm.
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W9 - (Ex)-Leader of Vidarrheim

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Re: Game Development: Blubber Chest

Postby hazzor » Wed Oct 18, 2017 10:47 pm

ouch, poor bluebells, from 440LP/h to 270, was 18h study, now 29
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Re: Game Development: Blubber Chest

Postby roboboy33 » Wed Oct 18, 2017 10:48 pm

No damage tooltip on the boar spear.
what the fuck say
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