Game Development: Blubber Chest

Announcements about major changes in Haven & Hearth.

Re: Game Development: Blubber Chest

Postby Vert » Wed Oct 18, 2017 11:34 pm

when i pave about 70% of the cellar with stone and go up, I cant go back inside the cellar again, it tells me that I need to dig the cellar out again. so I take a pickaxe, get 1 boulder out, and then i can enter back in again, but all the pavement that was in there is gone. thank god all of the other items say though.
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Re: Game Development: Blubber Chest

Postby loftar » Wed Oct 18, 2017 11:43 pm

Vert wrote:when i pave about 70% of the cellar with stone and go up, I cant go back inside the cellar again, it tells me that I need to dig the cellar out again. so I take a pickaxe, get 1 boulder out, and then i can enter back in again, but all the pavement that was in there is gone. thank god all of the other items say though.

Should be fixed now.
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Re: Game Development: Blubber Chest

Postby kupper » Wed Oct 18, 2017 11:45 pm

Stop finding bugs! I want to play and the server keep restarting =p
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Re: Game Development: Blubber Chest

Postby Chebermech » Wed Oct 18, 2017 11:45 pm

jorb wrote:
MagicManICT wrote:So this mean you're going to add "paving with boards" next to do custom floor colors, and add wall color changing, too?


Those would all be nice things.

^ ^

Also if anyone has built a house inside a cellar already, i wonder what would happen if you build a mine hole inside the outer house as well as inner house, would the inner mine hole open a gateway to inner dimension?
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Re: Game Development: Blubber Chest

Postby kupper » Wed Oct 18, 2017 11:45 pm

Do you guys use something like unit tests?

loftar wrote:
Vert wrote:when i pave about 70% of the cellar with stone and go up, I cant go back inside the cellar again, it tells me that I need to dig the cellar out again. so I take a pickaxe, get 1 boulder out, and then i can enter back in again, but all the pavement that was in there is gone. thank god all of the other items say though.

Should be fixed now.
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Re: Game Development: Blubber Chest

Postby loftar » Wed Oct 18, 2017 11:46 pm

kupper wrote:Do you guys use something like unit tests?

I find that the vast, vast majority of bugs are such that couldn't really be predicted with tests anyway.
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Re: Game Development: Blubber Chest

Postby kupper » Thu Oct 19, 2017 12:11 am

loftar wrote:
kupper wrote:Do you guys use something like unit tests?

I find that the vast, vast majority of bugs are such that couldn't really be predicted with tests anyway.


Can I be over curious about HH tech stack and your pipeline? =D
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Re: Game Development: Blubber Chest

Postby ven » Thu Oct 19, 2017 12:26 am

jorb wrote:[*] Added "Bone Chest", container.

Hey how about taking the next step and letting us use corpses as decoration:
viewtopic.php?f=48&t=58907
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Re: Game Development: Blubber Chest

Postby Amanda44 » Thu Oct 19, 2017 12:44 am

Image
Love the rattling bones sound it makes when you open and close it, nice touch guys! :D
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Re: Game Development: Blubber Chest

Postby CinderHeart » Thu Oct 19, 2017 1:02 am

ven wrote:
jorb wrote:[*] Added "Bone Chest", container.

Hey how about taking the next step and letting us use corpses as decoration:
viewtopic.php?f=48&t=58907

Reminds me of a Devitoism
Image
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