Massa wrote:Credos, for the amount of work put into them, should be less than passive perks, but active abilities instead.
Pretty much this, the general consensus of what the perk was going to be (ala forager but with metal) that was first brought up as a joke somehow turned to reality.
I feel like these could open up a lot more being a "must have if you do X for stats + passive", and rather change peoples playstyles/allow new and alternative routes of gameplay to be taken if anything, like being able to use sledgehammers and smithy hammers as combat weapons after getting smithy credo
I like the butterflies though, here's hoping we get tons of variants with different effects in the future.