Game Development: In Otter News

Announcements about major changes in Haven & Hearth.

Re: Game Development: In Otter News

Postby Flyrella » Thu Nov 23, 2017 1:17 am

would be better to have wolves than otters and much more people were asking for them and they would fit the game much better than otters imo
User avatar
Flyrella
 
Posts: 417
Joined: Wed Jul 03, 2013 12:28 am

Re: Game Development: In Otter News

Postby ven » Thu Nov 23, 2017 1:18 am

Please add lizards too : (
Venator
ven
 
Posts: 1120
Joined: Tue Feb 09, 2016 12:17 am

Re: Game Development: In Otter News

Postby loftar » Thu Nov 23, 2017 1:19 am

Flyrella wrote:would be better to have wolves than otters and much more people were asking for them and they would fit the game much better than otters imo

While true, wolves are important enough that I don't want to implement them too lightly.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 8926
Joined: Fri Apr 03, 2009 7:05 am

Re: Game Development: In Otter News

Postby Sany_CZ » Thu Nov 23, 2017 1:20 am

There is a bug with opening equipment window. Dont know what item does it, but works fine when I undress into wardrobe.
User avatar
Sany_CZ
 
Posts: 56
Joined: Tue Sep 20, 2011 11:44 pm

Re: Game Development: In Otter News

Postby jorb » Thu Nov 23, 2017 1:21 am

Flyrella wrote:would be better to have wolves than otters and much more people were asking for them and they would fit the game much better than otters imo


One does not exclude the otter, but wolves are a bigger deal.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18263
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: In Otter News

Postby jorb » Thu Nov 23, 2017 1:22 am

ven wrote:Please add lizards too : (


Will do!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18263
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: In Otter News

Postby ven » Thu Nov 23, 2017 1:24 am

Thanks!
Venator
ven
 
Posts: 1120
Joined: Tue Feb 09, 2016 12:17 am

Re: Game Development: In Otter News

Postby svino » Thu Nov 23, 2017 1:25 am

jorb wrote:
ven wrote:Please add lizards too : (


Will do!


please add metal golems on level 5 that drop steel bars (or nuggets) cause i'm too lazy to make them
User avatar
svino
 
Posts: 294
Joined: Mon Jun 06, 2011 4:09 am

Re: Game Development: In Otter News

Postby maze » Thu Nov 23, 2017 1:26 am

Everyone going to ignore the door >:D
Well done jorb.
WARNING! MY ENGISH SUCKS.
game ideas
User avatar
maze
 
Posts: 2523
Joined: Sat Mar 27, 2010 3:15 am
Location: Canada

Re: Game Development: In Otter News

Postby spawningmink » Thu Nov 23, 2017 1:26 am

getting this crash when opening Cupboards
1.65.2.58255bf3
Windows 10 10.0 x64, 1.8.0_131 x86
NVIDIA Corporation (GeForce GTX 760/PCIe/SSE2) - 4.6.0 NVIDIA 388.31

java.lang.NoSuchMethodError: haven.res.lib.tspec.Spec.<init>(Lhaven/ResData;Lhaven/OwnerContext;[Ljava/lang/Object;)V
at Fac.build(tacc.cjava:19)
at haven.ItemInfo.buildinfo(ItemInfo.java:385)
at haven.GItem.info(GItem.java:155)
at haven.WItem$AttrCache.get(WItem.java:159)
at haven.WItem.draw(WItem.java:237)
at haven.Widget.draw(Widget.java:673)
at haven.Widget.draw(Widget.java:678)
at haven.Inventory.draw(Inventory.java:54)
at haven.Widget.draw(Widget.java:673)
at haven.Widget.draw(Widget.java:678)
at haven.Window.draw(Window.java:200)
at haven.Widget.draw(Widget.java:673)
at haven.Widget.draw(Widget.java:678)
at haven.GameUI.draw(GameUI.java:656)
at haven.Widget.draw(Widget.java:673)
at haven.Widget.draw(Widget.java:678)
at haven.RootWidget.draw(RootWidget.java:67)
at haven.UI.draw(UI.java:137)
at haven.HavenPanel.rootdraw(HavenPanel.java:342)
at haven.HavenPanel.run(HavenPanel.java:600)
at java.lang.Thread.run(Unknown Source)
ChildhoodObossite wrote:I actually lowkey admire Frosty, sometimes he can be a really cool guy

spawningmink
Under curfew
 
Posts: 2630
Joined: Wed Mar 26, 2014 7:19 pm

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Python-Requests [Bot] and 5 guests

cron