Siqle wrote:Forgot to take your "chill pill" this morning eh?
No, man, I am just mixing up q 12 and q 40 in recipes because I did not hover over everything, annoyed by the crafting window getting over my cupboard inventory. Crappy q as a result. I am still new, q 40 or q 23 for me is a big difference. Amber showed me q on every item's icon, official client doesn't. So I'll stay offline till Amber works fine again. Or untill W11, probably, whichever happens first. And there are many others like me, believe me, chilled or hot.
I do not want to play on official client, and I hate when they try to force me to.
Edit:
Don't get me wrong, I love this game, its ideas and how are they implemented. It's just the HUD of it that sucks so bad that nobody can hope to get a better one by improving it. Scrap and redesign from scratch with the idea of giving to the user the data he may need just by focusing on it, without mouse menus. It's a step towards ergonomy. All the relevant data related to the game must be
already on screen whenever the user may need it. Start with remaining HP out of total HP in fights. I can see mine very well, but I do not see my oponent's data when the game knows it. If my client knows it, why does it keep it hidden from me? And all the other data. Coords on map, q of things, etc. And that would only be a beginning. Data hidden in secrecy like it's some secret only high initiates deserve to know is not the only flaw of the official client
Wastelands. Ruins everywhere from proud civilizations, with today's survivors scavenging whatever they can carry even if they can't even use it. Eating rats cooked alive is OK for everyone. Walking around naked is natural, since very few have time to waste in getting a rag to cover their deep wounds. And the game is only Alpha.