loftar wrote:DaniAngione wrote:Besides all that, however, what I wanted to say was far more simple: an easy and good solution, if you ask me, is to allow *any* head item to be worn as a cosmetic hat.
While I agree that it sucks that there are too few choices for "top-level" gear, I also don't like going down the route where appearance has no connection to the effects of the clothes. I do like that it's possible to deduce things about a player from watching what they wear.
But doesn't the cosmetic hats already do that?
I mean, yes, it's different because when you see someone with a cosmetic hat you assume/know it is not the hat they are actually wearing.
However, the rest of the gear is usually what matters the most for identification - if the character is wearing nettle clothes and a fishing rod, you can almost certainly "deduce" it probably is not a fighter or too dangerous, while I doubt anyone would "fall" to a merch robe, B12 wielding guy with a spruce cap.
So yeah, as long as it remains restricted to head items, I don't really see how different from what cosmetic hats already do that would be. In fact, saying that almost makes it feel like cosmetic hats are some sort of "pay to win" way to hide your actual head item - a benefit you can not utilize yourself if you do not own any store hats
(I don't think that, just saying that this line of thought could come from that philosophy)