Game Development: Bull Lizard

Announcements about major changes in Haven & Hearth.

Re: Game Development: Bull Lizard

Postby Dakkan » Thu Nov 30, 2017 2:25 am

What's the deal with the mammoth graveyard?
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Re: Game Development: Bull Lizard

Postby pheonix » Thu Nov 30, 2017 2:33 am

the thing in top left looks like a log stockpile to me, though if so its a weird way to do it instead of stacking them.
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Re: Game Development: Bull Lizard

Postby Chebermech » Thu Nov 30, 2017 2:33 am

after some testing it seems that the ball can get insanely fast especially when counter kicked, is it possible to set a max speed and maybe affect its "weight" depending on a quality, for example the higher the ball quality the lighter / faster it is, up to some max speed, say that stops at q100 and then it doesn't change anymore, that way people can customize their own ball speed to their own preferences.
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Re: Game Development: Bull Lizard

Postby loftar » Thu Nov 30, 2017 2:39 am

Chebermech wrote:after some testing it seems that the ball can get insanely fast especially when counter kicked

It is certainly true that counterkicking it will produce higher speeds. It is possible to temper this by "receiving" the ball by walking away from it at a slower speed than it is arriving at.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Game Development: Bull Lizard

Postby Aceb » Thu Nov 30, 2017 2:39 am

Amanda44 wrote:[...]
And the hat! Awesome hat! On my way to the store .... :D


;_;




Anyone got lizard already?
A quest for a hat. - W10
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Re: Game Development: Bull Lizard

Postby blank » Thu Nov 30, 2017 2:45 am

Had some fun at the Cf today kicking the ball around :D

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new lizard

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beautiful hat :D

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Thank you jorb & Loftar :D
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Re: Game Development: Bull Lizard

Postby ChildhoodObesity » Thu Nov 30, 2017 3:41 am

Y E S
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Re: Game Development: Bull Lizard

Postby mlg_no-Scoper » Thu Nov 30, 2017 4:49 am

imo the ball should have more friction, as whenever you kick it, it goes flying. also, make decrease the increase of velocity of the ball relative to running speed, to make it actually usable.
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Re: Game Development: Bull Lizard

Postby spawningmink » Thu Nov 30, 2017 5:16 am

mlg_no-Scoper wrote:imo the ball should have more friction, as whenever you kick it, it goes flying. also, make decrease the increase of velocity of the ball relative to running speed, to make it actually usable.

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Re: Game Development: Bull Lizard

Postby maze » Thu Nov 30, 2017 5:46 am

Playing LiF atm.
But still around to support the game *buys hat*

Is the hat income good again?
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