Game Development: Princess Thraxyr's Endless Levee of Dreams

Announcements about major changes in Haven & Hearth.

Re: Game Development: Princess Thraxyr's Endless Levee of Dr

Postby Chebermech » Thu Dec 07, 2017 2:13 am

awesome patch and
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Re: Game Development: Princess Thraxyr's Endless Levee of Dr

Postby drakesaint » Thu Dec 07, 2017 2:14 am

Been playing Haven since a long time ago. Got extremely mad that you guys released campaign hats and I couldn't nail one. Is there any possibility to make it purchaseable again as a reward? I really want to build a wall in character.
Last edited by drakesaint on Thu Dec 07, 2017 2:14 am, edited 1 time in total.
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Re: Game Development: Princess Thraxyr's Endless Levee of Dr

Postby Lunarius_Haberdash » Thu Dec 07, 2017 2:14 am

loftar wrote:
Lunarius_Haberdash wrote:"Standard RPG" bullshit

If that is something we explicitly wanted to avoid, we wouldn't be having such things as "Strength", "Agility" or "Constitution" either, to be fair.


But you've done a remarkable job of making those meaningful and engaging. I had rather hoped you were going to avoid this whole line of development as "So overdone as to be meaningless." Nothing in your game to date has been overdone in any way, and it has been a beautiful example of unique development ideas.

The fact that you're angling these as "Badger Setts", "Bat Caves" and "Beaver Lodges" holds promise. I am deeply disappointed that this is a route you've gone down. On the other hand, I have no doubt you'll do something equally interesting with it.

So my deep-felt disappointment is mixed with trepidation and knowledge of your long-standing tradition of, more often than not, doing something new and interesting instead of relying on old tropes. While my judgment means little in the grand scheme of things, I hope you've done it again.
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Re: Game Development: Princess Thraxyr's Endless Levee of Dr

Postby sMartins » Thu Dec 07, 2017 2:17 am

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Re: Game Development: Princess Thraxyr's Endless Levee of Dr

Postby viznew » Thu Dec 07, 2017 2:17 am

i am a little worried about them (i just have flash backs to many games with dungons and the boring repetitive rate in which had to run them inorder to get anywhere, but this seems like its not gonna be like that)

i am excited to see what comes outta them

(wolfs den in future?)
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Re: Game Development: Princess Thraxyr's Endless Levee of Dr

Postby KwonChiMin » Thu Dec 07, 2017 2:21 am

Can you mine in beaver lodges?
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Re: Game Development: Princess Thraxyr's Endless Levee of Dr

Postby ricky » Thu Dec 07, 2017 2:23 am

Cool update. Great foundation for some really awesome future updates. Can't wait for the Magnificent Yeti's Ice Cavern up in the mountains.

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Re: Game Development: Princess Thraxyr's Endless Levee of Dr

Postby Zeler » Thu Dec 07, 2017 2:23 am

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Why is it so UGLY?!
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Re: Game Development: Princess Thraxyr's Endless Levee of Dr

Postby Myrgard » Thu Dec 07, 2017 2:33 am

It does sound exiting.

I'm just worried that those dungeons will follow the "you've seen one you've seen them all' model. As in visiting will be interesting the first time and after 2 or 3 times most will just start ignoring them. Would be a massive waste of development time if it ends up that way, considering how long the devs have been working on them.
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Re: Game Development: Princess Thraxyr's Endless Levee of Dr

Postby Bolillo » Thu Dec 07, 2017 2:55 am

Do the dens de-spawn when cleared? Or rather, they spawn randomly and spawn as any other forageable?
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