by tyrtix » Sat Dec 16, 2017 2:18 am
Community means most of the real people revolving around this (and others) game. Like killing or robbing a noob in game just for fun (he does not have anything worth, or nearly anything, but you kill him anyway, and another player is gone), or saying "you won't be missed" to someone expressing his ideas just because you believe your ideas are just better or, even worse, the answer to any problem.
It need a blind man just not seeing how, even in this relatively small and new topic, most ppl find the "dungeon" addition exactly what i felt and wrote about: nice addition, yes, but out of place in the game. Yes, not everyone feels like that, but a certain quantity came up exactly with the same idea and not another, wich is, well, pretty interesting in terms of statistics and game design. The same did most updates in hafen, to be fair, as many people felt more and more a sensation of things thrown in "because fun fun", wich means often because fanservice.
For example: some nice early food addition came in, but other than that, not much about early survival contents (except the same snake sillyness done again in salem too, things that very easily kill a new toon just created...bad bad).
Another example is gilding system, wich is a cool thing but so mainstream that is already abandoned by many games, dating down to Diablo II in terms of games, meaning it's a mechanic from 20 years ago.. why not adding ingredients while making my clothing then? different buttons will yeld a different bonus, for example, but on a FINISHED item, a total of x "slots" in wich i can put different parts that will give different bonuses: bear hide patch? +str bat hide patch? +psy and so on...easier, a bit different.
(just dropping here a possibility at making the game that bit different it was, but is not, now.)