Game Development: Flagging Butcher

Announcements about major changes in Haven & Hearth.

Re: Game Development: Flagging Butcher

Postby Redlaw » Thu Dec 14, 2017 12:38 am

Now all thats needed is a emote with a crotch grab and people can go all MJ when they kill people for picks.
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Re: Game Development: Flagging Butcher

Postby DDDsDD999 » Thu Dec 14, 2017 12:39 am

If you dab twice in a row, the dab emote should alternate hands. This could be locked behind skills or have an EXP cost.

Extending off of that, a legendary triple dab could be added that requires rare dungeon items. The sky's the limit here.
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Re: Game Development: Flagging Butcher

Postby jorb » Thu Dec 14, 2017 12:39 am

Redlaw wrote:Now all thats needed is a emote with a crotch grab and people can go all MJ when they kill people for picks.


Will consider.
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Re: Game Development: Flagging Butcher

Postby dafels » Thu Dec 14, 2017 12:40 am

AHHHHHHYESS DAB EMOTEEEEEEEEEEEEEEEEEEEEE OMGGGGGGGGGGGGGGGGGGGGGGGGG
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Re: Game Development: Flagging Butcher

Postby ricky » Thu Dec 14, 2017 12:42 am

accurate representation of the hearthlands:
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Last edited by ricky on Thu Dec 14, 2017 1:02 am, edited 1 time in total.
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Re: Game Development: Flagging Butcher

Postby Myrgard » Thu Dec 14, 2017 12:42 am

very sad about the collapsed mine tiles and gems, it was such a fun feature.

So the beavers will still spawn in unlimited numbers, it really breaks roleplay as a creature that is somewhat rare in the wilds happens to dwell in literal hordes...

also the new necklace made from 8 dried wings is actually worse lp/hour wise than 1 fresh wing, are you sure you didn't loose a 0 somewhere in there?
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Re: Game Development: Flagging Butcher

Postby jordancoles » Thu Dec 14, 2017 12:45 am

Welp, looks like you fucked my kingdom claim with the realm overlap patch

Why not give the buff of the dominant realm rather than none at all?
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Re: Game Development: Flagging Butcher

Postby sMartins » Thu Dec 14, 2017 12:48 am

Jorb wrote:let us know where you'd like to see us spending time!

Seasons and/or polishing to me ....
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Re: Game Development: Flagging Butcher

Postby loftar » Thu Dec 14, 2017 12:49 am

jordancoles wrote:Welp, looks like you fucked my kingdom claim with the realm overlap patch

Why not give the buff of the dominant realm rather than none at all?

The "none at all" option was already in effect for the area-based bonuses on crops and similar things, so I figured this was the consistent option. I also figured it might just be a good thing if conflicting realms is a bad thing that you don't want to keep around indefinitely because it provides weird and unintended buffs.
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Re: Game Development: Flagging Butcher

Postby jorb » Thu Dec 14, 2017 12:49 am

jordancoles wrote:Why not give the buff of the dominant realm rather than none at all?


The game has no concept of dominant realms -- more authority? -- and this was consistent with established patterns. I do have to feel that overlapping claims should be discincentivized.
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