DDDsDD999 wrote:I think the goal of dungeons is end-game content, not things that need to be accessible by "n00bs." While some dungeon resources should be useful to "n00bs," not everything needs to be accessible by everyone. Maybe n00bs could access the first couple levels, while faction members clear the end-dungeon content.
My point is that dungeon's difficulty level should be variable to be accessiable for everyone: "easy" dungeons with beavers, foxes and snakes, "hard" dungeons with wolves, bears and (trolls?).
When you declare something to be "endgame content only" it makes newcommers dissapointed a bit - like in old EvE Online, where it took months to get to even mid-game content. N00bs should have some nice things too, i guess.