Game Development: Flagging Butcher

Announcements about major changes in Haven & Hearth.

Re: Game Development: Flagging Butcher

Postby ChildhoodObesity » Thu Dec 14, 2017 3:34 pm

dab emote is the best thing to ever happen in my whole life tbh
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Re: Game Development: Flagging Butcher

Postby Lunarius_Haberdash » Thu Dec 14, 2017 5:17 pm

thesourceofsadness wrote:Thank you for patch, but I still suggest to limit the number of spawning creatures in dungeons In addition to removing loot from 'em.


There, I fixed that for you.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Re: Game Development: Flagging Butcher

Postby thesourceofsadness » Thu Dec 14, 2017 7:07 pm

Lunarius_Haberdash wrote:
thesourceofsadness wrote:Thank you for patch, but I still suggest to limit the number of spawning creatures in dungeons In addition to removing loot from 'em.

There, I fixed that for you.

"Magically non-lootable very special beavers" are against game logic just like beavers coming from nowhere.

I like H&H because here was no such silly MMO crap.
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Re: Game Development: Flagging Butcher

Postby dafels » Thu Dec 14, 2017 7:22 pm

strpk0 wrote:
mlg_no-Scoper wrote:https://www.change.org/p/everyone-remove-dab-emote-from-haven-and-hearth-by-popular-request
1-800-273-8255


Dabbing should leave a "degeneracy" scent whenever used, lasting for 3 months. Summonable of course and giving any nidbanes summoned with it a 3x multiplier.


I give it a thumbs up
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Re: Game Development: Flagging Butcher

Postby Kaios » Thu Dec 14, 2017 8:56 pm

thesourceofsadness wrote:I like H&H because here was no such silly MMO crap.


Agreed, that feeling of discovery when you find something new and knowing not only is it part of the open world environment but that you can claim it for your own as well is a very nice feeling indeed. I personally don't think dungeon delving is entirely suitable for this game.
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Re: Game Development: Flagging Butcher

Postby dafels » Thu Dec 14, 2017 9:29 pm

Kaios wrote:
thesourceofsadness wrote:I like H&H because here was no such silly MMO crap.

I personally don't think dungeon delving is entirely suitable for this game.

this tbh, my endgame content idea would had been more suitable for this game I think... but they wanted to go the mainstream way even if it is not really fit for this game....
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Re: Game Development: Flagging Butcher

Postby thesourceofsadness » Fri Dec 15, 2017 8:27 am

Kaios wrote:Agreed, that feeling of discovery when you find something new and knowing not only is it part of the open world environment but that you can claim it for your own as well is a very nice feeling indeed. I personally don't think dungeon delving is entirely suitable for this game.

I'm not against dungeons or other "instaces" in whole, but i think dungeons should work by the same rules as the other H&H world.

dafels wrote:this tbh, my endgame content idea would had been more suitable for this game I think...

Smells like 0.0-regions. I like it.
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Re: Game Development: Flagging Butcher

Postby Lunarius_Haberdash » Fri Dec 15, 2017 10:05 am

thesourceofsadness wrote:
Lunarius_Haberdash wrote:"Magically non-lootable very special beavers" are against game logic just like beavers coming from nowhere.

I like H&H because here was no such silly MMO crap.


I agree. However, given that we're dealing with the dungeons existing in the first place? Accommodations must be made to help eliminate some of the BS inherent in the system.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Re: Game Development: Flagging Butcher

Postby azrid » Fri Dec 15, 2017 10:46 am

Removing infinite spawn is a clever way of saying you want soloable dungeons :D
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Re: Game Development: Flagging Butcher

Postby Kearn » Fri Dec 15, 2017 10:56 am

jorb wrote:Added, by popular request, "The Dab", emote.


sweden has earned its doom
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