Game Development: Silent Night

Announcements about major changes in Haven & Hearth.

Re: Game Development: Silent Night

Postby Redkat » Fri Dec 22, 2017 12:15 am

Merry Christmas

And 2 of us managed to make the longest day a bit lighter - Sankta Lucia

https://www.youtube.com/watch?v=i2-Q_Ob ... 2-Q_ObdE-4

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Re: Game Development: Silent Night

Postby loftar » Fri Dec 22, 2017 12:26 am

Enjoyment wrote:not sure it looks like "hanging"

To be sure, that's not how they look to me. Do they look the same if you use the default client?
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Re: Game Development: Silent Night

Postby LadyV » Fri Dec 22, 2017 9:12 am

loftar wrote:
Enjoyment wrote:not sure it looks like "hanging"

To be sure, that's not how they look to me. Do they look the same if you use the default client?


I use the default client and can not see it at all. Ill keep looking however.
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Re: Game Development: Silent Night

Postby Enjoyment_2 » Fri Dec 22, 2017 11:17 am

LadyV wrote:
loftar wrote:
Enjoyment wrote:not sure it looks like "hanging"

To be sure, that's not how they look to me. Do they look the same if you use the default client?


I use the default client and can not see it at all. Ill keep looking however.

That's 'cause it looks like this on default:
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and like this at Amber's:
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I've spent 4 hours roaming in the woodlands on default client without any success and once I've switched on Amber - found one in 3 mins.
Also, I wasn't able to see this on default at all, due to strict camera orientation, and 2 of 3 those things were literally hidden inside tree model and unseeable at all.

And, Loftar, I've spent 4 hours to answer your question, so can you spent 4 minutes to answer mine?
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Re: Game Development: Silent Night

Postby Ants » Sat Dec 23, 2017 2:33 pm

Awesome! But there's a typo on the description for the package hat. It says avaliable instead of available.

this is clearly a game breaking bug, pls gib dev cape :P
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Re: Game Development: Silent Night

Postby jorb » Sat Dec 23, 2017 3:06 pm

Ants wrote:Awesome! But there's a typo on the description for the package hat. It says avaliable instead of available.

this is clearly a game breaking bug, pls gib dev cape :P


Fix'd!
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Re: Game Development: Silent Night

Postby jordancoles » Sat Dec 23, 2017 3:23 pm

jorb wrote:
Ants wrote:Awesome! But there's a typo on the description for the package hat. It says avaliable instead of available.

this is clearly a game breaking bug, pls gib dev cape :P


Fix'd!

Did he get a dev cape tho?
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Re: Game Development: Silent Night

Postby Aceb » Sun Dec 24, 2017 12:55 pm

For me, the Nut hat looks kind of good. So good that I in fact, don't know which one is better. Nut vs Bluebucket.

bluebell / sprucecap best, but can't afford.
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Re: Game Development: Silent Night

Postby delsus » Wed Dec 27, 2017 4:48 pm

Can we still find Yule gifts at that time or they are no longer findable?? :?
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Re: Game Development: Silent Night

Postby LadyV » Wed Dec 27, 2017 5:59 pm

delsus wrote:Can we still find Yule gifts at that time or they are no longer findable?? :?



The gifts usually stay in until they say they have removed them.
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