Game Development: Potter's Ribeye

Announcements about major changes in Haven & Hearth.

Re: Game Development: Potter's Ribeye

Postby stickman » Thu Jan 11, 2018 2:40 am

the flower menu just looks really jerky one my screen to me. not sure how its an improvement.

Edit: i also want to note... its been awhile since i used the default client (because amber has not updated). you guys REALLY need to implement alot of the improvements into the default client... default client seems unplayable...
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Re: Game Development: Potter's Ribeye

Postby Cayur » Thu Jan 11, 2018 2:48 am

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Re: Game Development: Potter's Ribeye

Postby pheonix » Thu Jan 11, 2018 3:12 am

stickman wrote:the flower menu just looks really jerky one my screen to me. not sure how its an improvement.

Edit: i also want to note... its been awhile since i used the default client (because amber has not updated). you guys REALLY need to implement alot of the improvements into the default client... default client seems unplayable...


i tried to play it for about 20 minutes and i gave up because its just so unfriendly. just cut and paste amber code into the main client bam its done and you suddenly have more casual customers who arent intimated by the old ui and its lack of any settings. i was shocked theres like 3 options on the graphics section?? i honestly dont get what the fear is about taking that custom code for your game and putting it in the main game client.
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Re: Game Development: Potter's Ribeye

Postby maze » Thu Jan 11, 2018 3:40 am

Nice hats, bought the hats like normal.
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Re: Game Development: Potter's Ribeye

Postby Ants » Thu Jan 11, 2018 3:47 am

Great update, love the pink clay and the hat! I think I'll buy a gold subscription :D
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Re: Game Development: Potter's Ribeye

Postby drakesaint » Thu Jan 11, 2018 3:48 am

IngloriouslyBad wrote:Since you’re doing more clothing, could we perhaps get leather gauntlets, bronze gauntlets, and bronze leggings? And more armored shoe options would be nice. Hell more anything clothes wise is nice.

I'd honestly would not care the slightest if jorb added bronze gauntlets+leggings as a simple retexture with different stats, then add different textures later.
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Re: Game Development: Potter's Ribeye

Postby ricky » Thu Jan 11, 2018 3:49 am

Cool stuff. I'm pretty sure Potter's clay is actually bubble gum, though.

Truffle pigs when?
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Re: Game Development: Potter's Ribeye

Postby drakesaint » Thu Jan 11, 2018 3:49 am

Ants wrote:Great update, love the pink clay and the hat! I think I'll buy a gold subscription :D

Care to screenshot and share the pink clay's recipe?
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Re: Game Development: Potter's Ribeye

Postby spawningmink » Thu Jan 11, 2018 3:50 am

YEAH i REALLY LOVE WHEN THE CLIENT DOESNT GET UPDATED













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Re: Game Development: Potter's Ribeye

Postby DaniAngione » Thu Jan 11, 2018 4:44 am

Love the new sign post!

But just a couple of questions/suggestions, if that's ok (and before it gets lost in the sea of past content):

1. Could it be raised juuust a bit so this doesn't happen? :3 (yellow 1 on the pic) It would look nicer slightly above the doors as well

2. This is actually present in a lot of models of the game - which is sometimes kind of a bummer - but is there a particular reason for such differences of texture stretching/resolution? (yellow 2 on the pic)

3. It lacks a sketch preview on the site :D

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That's just me being picky!
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