Game Development: Rasta Centipede

Announcements about major changes in Haven & Hearth.

Game Development: Rasta Centipede

Postby jorb » Thu Jan 18, 2018 1:28 am

We've been developing, and here's what's new.


New Implementations
  • Added code support for auto-generating input types. More and more -- due to quests asking for strange things, and whatnot -- it has become the case that all things need their own input type, i.e. an internal concept used in determining the identity of items. The immediate consequences for you, the player, should be that...
    • All items should be possible to buy and sell at barter stands.
    • You receive discoveries, and LP, for pretty much everything the first time you craft or otherwise acquire it.
    • The Ancestors should ask for fewer gemstones, as we took some time adressing the problem, of them requesting specific gems, specifically. Do report strange requests for, idk... store items or other things that may seem unintended.
    • We may have introduced strange textual issues in descriptions, quest texts, &c., or perhaps more serious cases of gender confusion. Either way keep an eye out for bugs or unexpected behaviors.
  • Added "Cave Centipede", kritter, curiosity.
  • Added "Wintergeen", flower, herb.
  • Added "Centibab", food.
  • Added "Autumn Steak", food.
  • Added "Mushroom Pie", food, somewhat motivated by this, and suggested here.
  • Added "Beaver Cap", hat.
  • Added "Beaver Wrist Guards", "gloves".
  • Added "Shiny Marbles", curiosity. Suggested here.
  • Added "Fall of the Beaver King", experience.

  • Gem Hunter: From hidden rocks and deep streams rings out a call of pure notes, calling you to their sources to hew them free, the endless facets of a thousand gems gleaming in the endless dark. Your heart has for some time burned with secret passion for the nobler salts of the earth, and your hunt leaves no stone unturned, as every strike of your pick strikes sparks to reflect and play in the lustre and shine of pure jewels, and light up the darkness of the mine with splendid color. All the Hearth was once a perfect diamond, ground to rocks and dusts by Time itself. Tracing the Gem Hunter's Seam promises...
    • Masonry +15
    • Higher chance of mining out gems.
    • Higher chance of mining out larger gems.
    • Can mine out pear cut gems.
    • Small chance of doubling a gem mined out.
    • Image
  • Gem Hunter depends on Quarryman.

Key Fixes
  • Heart Containers dropped by Beaver Kings should now last more than 300 ingame seconds before despawning.
  • Fixed a bug by which you could lose your saddlebags, or whatnot, to some strange interactions with full inventories.

Small Fixes
  • Reworked the Roastspit resource to remove an ugly hack relevant in another context. Adder carcasses are now displayed on the spit.
  • You can now apply sketch pages to change the variable materials on Knarrs.
  • Rummaged around a bit in the food crafting menu, establishing the category "Wildgrub", put "Pitbaked Goods" under it, and made a separate subcategory for "Pancakes". Pancakes are now made from batter.
  • Small graphical fix to hemp stockpiles. Suggested here.
  • Winged Helmet now requires Fine Feathers. Goodbye Chicken Helmet.
  • Clicking a recipe in a later "page" of a submenu of the action menu should not reset the view to the first "page".
  • Fixed some minor issues with the text fields, especially as under the map view. <Home> should now work to move the type indicator to the beginning if the field has focus, <Enter> should now submit and remove focus from the field, stepping with the arrow keys should move along the view of the field, and the type indicator should no longer move outside of the field.
  • Windows should now save their positions and sizes.

As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $10, is the "Rasta Cap".

Store Description wrote:Image$10 Praise Jah, mon, and beware how Babylon has no fruits. Haile Selassie!

All Gold & Silver subscribers have been awarded the Rasta Cap, free of charge.

In the Pipe

"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Game Development: Rasta Centipede

Postby Jacobian123 » Thu Jan 18, 2018 1:29 am

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Re: Game Development: Rasta Centipede

Postby Gensokyo » Thu Jan 18, 2018 1:29 am

a hat made out of spruce boughs
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Re: Game Development: Rasta Centipede

Postby ChildhoodObesity » Thu Jan 18, 2018 1:31 am

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Re: Game Development: Rasta Centipede

Postby azrid » Thu Jan 18, 2018 1:31 am

Nice Lithuanian hat!
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Re: Game Development: Rasta Centipede

Postby Vigilance » Thu Jan 18, 2018 1:32 am

OH BOY ANOTHER CREDO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Re: Game Development: Rasta Centipede

Postby Lunarius_Haberdash » Thu Jan 18, 2018 1:33 am

Can we get a replacement chicken helmet as a store item that is, literally, a chicken helmet? (Chicken roosting in a nest on your head, or a 'chicken mask' hat?)
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Re: Game Development: Rasta Centipede

Postby Redlaw » Thu Jan 18, 2018 1:34 am


looks good over all, we likely could still use a few more mushroom dishes. But this is an amazing update over all.

Hoping your done with the combat rework next week.
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Re: Game Development: Rasta Centipede

Postby elithe4th » Thu Jan 18, 2018 1:34 am

Pras be. Although fuck now I have to get this credo, gem hunting was my favorite way to pass time. :cry:
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Re: Game Development: Rasta Centipede

Postby DaniAngione » Thu Jan 18, 2018 1:35 am

Very nice to see you guys working/improving some old, unvisited but long time requests! (like UI clean-up and barter stands allowing more stuff)
Some would even risk guessing that this kind of polishing is meant for planned introduction of larger crowds in the future, eh :roll: ;)

On the topic of texts and UI, a couple of things I keep meaning to suggest but always forget!

- Larger type boxes for Runestone and parchment. Preferably one fit for the maximum text sizes of each?
- Search and/or group-by-color function for Realms. When your realm has hundreds of people oathed, searching for someone to change perms, etc is MADNESS :shock: :lol:

That's all :3
Keep up the excellent work!
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