Game Development: Rasta Centipede

Announcements about major changes in Haven & Hearth.

Re: Game Development: Rasta Centipede

Postby Zentetsuken » Thu Jan 18, 2018 1:39 am

jorb wrote:it has become the case that all things need their own input type, i.e. an internal concept used in determining the identity of items.


same
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Re: Game Development: Rasta Centipede

Postby Gensokyo » Thu Jan 18, 2018 1:47 am

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Re: Game Development: Rasta Centipede

Postby jorb » Thu Jan 18, 2018 1:48 am

Rebooting to fix the gauntlets.
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Re: Game Development: Rasta Centipede

Postby Scoodles » Thu Jan 18, 2018 2:02 am

jorb wrote:[*] Added "Beaver Wrist Guards", "gloves".

Hey now, wheres the alliteration?
It could be bushy beaver bracers
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Re: Game Development: Rasta Centipede

Postby sMartins » Thu Jan 18, 2018 2:25 am

jorb wrote:
  • Windows should now save their positions and sizes.


Oh god, thx for this! Much appreciated!

Edit: Can you fix this also for the belt?
Last edited by sMartins on Thu Jan 18, 2018 2:56 am, edited 1 time in total.
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Re: Game Development: Rasta Centipede

Postby Massa » Thu Jan 18, 2018 2:39 am

fucking stop with the credos jesus fuck
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Re: Game Development: Rasta Centipede

Postby Myrgard » Thu Jan 18, 2018 2:43 am

Nice update over all, though I was hoping for a creedo that would reduce the number of gems damaged or destroyed during cutting instead.

I'm very happy you finally fixed the numen quests, after some checking the odd items i saw were:
- gilding leaf/rock
- gold/silver bar or nugget
- Garment needle (aren't those also just q 10)

also anyone know the recipe for shinning marbles?

edit

"Reworked the Roastspit resource to remove an ugly hack relevant in another context. Adder carcasses are now displayed on the spit."

Care to elaborate? sounds interesting.
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Re: Game Development: Rasta Centipede

Postby tigerlrg245 » Thu Jan 18, 2018 2:58 am

Shroom pie desatiates both bread and shrooms, and there's no way to buff shroom satiation, only 40fep at q250
it's not great, maybe the type of food you'd be eating early to make sure charisma doesn't lag behind.
Last edited by tigerlrg245 on Thu Jan 18, 2018 3:21 am, edited 1 time in total.
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Re: Game Development: Rasta Centipede

Postby Teleskop » Thu Jan 18, 2018 3:20 am

wow that hat
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Re: Game Development: Rasta Centipede

Postby Amanda44 » Thu Jan 18, 2018 3:26 am

Small Fixes

You can now apply sketch pages to change the variable materials on Knarrs.

Thanks for that, :) , it is now the ash green and the blue beaver wood. :D

So, the new dungeon next week?
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