Game Development: Cheesy Coracle

Announcements about major changes in Haven & Hearth.

Re: Game Development: Cheesy Coracle

Postby jordancoles » Thu Jan 25, 2018 1:55 am

We Salem nao
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
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Re: Game Development: Cheesy Coracle

Postby sarkum » Thu Jan 25, 2018 1:55 am

Dead animals carrying equipment (Packracks, Saddle Bags) can no longer be stashed in boats, knarrs, sheds, &c.

I do not like this. BOO! Two thumbs down and 2x trips to retrieve ore.
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Re: Game Development: Cheesy Coracle

Postby loftar » Thu Jan 25, 2018 1:56 am

iamahh wrote:is turtle boat ql relevant to speed?

No; we wanted to leave a spot in the tech tree for a similar boat that is faster.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Game Development: Cheesy Coracle

Postby jordancoles » Thu Jan 25, 2018 1:59 am

Image
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
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Re: Game Development: Cheesy Coracle

Postby azrid » Thu Jan 25, 2018 2:01 am

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Re: Game Development: Cheesy Coracle

Postby Amanda44 » Thu Jan 25, 2018 2:19 am

jordancoles wrote:Image

I feel like you are missing something ....

Image

:P

Image

:D
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
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Re: Game Development: Cheesy Coracle

Postby Amanda44 » Thu Jan 25, 2018 2:20 am


Ouch, my ears! Lol.
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
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Re: Game Development: Cheesy Coracle

Postby defe999 » Thu Jan 25, 2018 2:29 am

Yay! Snails! What a time to be alive! :mrgreen: No joke there :roll: I need more fauna and critters and this is a step forward :D
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Re: Game Development: Cheesy Coracle

Postby MagicManICT » Thu Jan 25, 2018 2:36 am

jorb wrote:You can no longer build things -- winerack, cupboards -- in burrows which require building indoors.

Aww... why can we not have nice things? :cry:

*Character pages on the website should now list the Credos of the character.
*Made it so that you can pour milk and rennet from one curding tub to another, provided that there is no overflow, i.e. the tub you are pouring from can be emptied entirely in the tub you are pouring into. Suggested here.

Ok, well,... here's a couple nice things. Guess I'm happy now.

Hopefully fixed the long-standing bug by which plowed tiles would sometimes spread. This means, instead, that foliage tiles will now spread over plowed land. It may, thus, be a good idea to pave around your unclaimed fields. Reported here.

Well, it'll be no different than legacy where plowing just decayed randomly.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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