LadyGoo wrote:Is there a reason why one should spen 90% of their time on staring at the monitor and clicking, instead of exploring the world, setting up trades, routes and etc? Is there a reason why while there is people botting and having everything done auto, while the rest of the playerbase are struggling and feeling unmotivated? I have read that some dudes got q1500 beetrots, while the rest of the server cannot even get q600 stuff.
I want this too, but I don't think that tending towards the game playing itself is a good thing. Any activity that locks your character up in crafting actions so you have to wait long periods of time with no input
is inherently not fun. Adding auto drinking rather than adding in ways of crafting that require interaction are bad in that they "require" you to not play. It just leads to Eve-like levels of multiclienting, we don't want that right? If upkeep is tedious, then there should be less of it and/or the
activities should be more engaging, not less.Windmills are a good case study: they allow you to scale up production without locking your character down waiting for the crafting timer, and they remove tedium from dealing with inventories by bypassing inventory management entirely via the use of barrels. This means players can achieve more with one character actively playing around the windmill instead of needing to babysit multiple accounts in parallel around arbitrary actions (grinding flour and inventory management).
If we just make bulk multiclienting easier then the root cause of tedium will still be there imo, even if it can technically be done in less time by more easily abusing parallel clients, which is tedious in and of itself.