Game Development: Valentine's Firefly

Announcements about major changes in Haven & Hearth.

Re: Game Development: Valentine's Firefly

Postby CaddoPuma » Thu Feb 15, 2018 1:39 am

Image
CaddoPuma
 
Posts: 236
Joined: Tue Jan 16, 2018 1:56 am
Location: Shreveport,Louisiana, USA

Re: Game Development: Valentine's Firefly

Postby Amanda44 » Thu Feb 15, 2018 1:42 am

I'm liking the hat, looks like it may become my new favourite. :D

+1 for Cattails and the coin purse too.
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
User avatar
Amanda44
 
Posts: 6491
Joined: Wed Sep 28, 2011 12:13 pm

Re: Game Development: Valentine's Firefly

Postby blank » Thu Feb 15, 2018 1:46 am

svino wrote:wolf dungeon when? :(

This. +1
User avatar
blank
 
Posts: 883
Joined: Sun Jan 23, 2011 3:53 am

Re: Game Development: Valentine's Firefly

Postby tyrtix » Thu Feb 15, 2018 1:47 am

cattails are incredibly nice! cool!
User avatar
tyrtix
 
Posts: 1024
Joined: Wed Feb 19, 2014 12:54 am
Location: Leghorn

Re: Game Development: Valentine's Firefly

Postby synaris » Thu Feb 15, 2018 1:52 am

cattails seem worthless as hell for end game. but its still nice to see some more water plants.

yanno i actually experiance dthat bug with the animal interfaces closing, i had no idea what happened or how to replicate it so i didnt say anything in the bugs section. at the time i assumed it was because i was looking at 3 animals' stats at once.
Newbie and noob do not mean the same thing.

Neither do figuratively and literally.
User avatar
synaris
 
Posts: 1255
Joined: Sun Jul 06, 2014 12:58 am

Re: Game Development: Valentine's Firefly

Postby loftar » Thu Feb 15, 2018 1:54 am

synaris wrote:cattails seem worthless as hell for end game.

It was indeed intended as an early-game thing.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 8926
Joined: Fri Apr 03, 2009 7:05 am

Re: Game Development: Valentine's Firefly

Postby tyrtix » Thu Feb 15, 2018 1:57 am

loftar wrote:
If anything, it was a step back for the burrows, but arguably they should have walls too.



Wait, do this means that now we can hang things on their walls?
User avatar
tyrtix
 
Posts: 1024
Joined: Wed Feb 19, 2014 12:54 am
Location: Leghorn

Re: Game Development: Valentine's Firefly

Postby jorb » Thu Feb 15, 2018 1:58 am

tyrtix wrote:
loftar wrote:
If anything, it was a step back for the burrows, but arguably they should have walls too.



Wait, do this means that now we can hang things on their walls?


Should as in, it would be nice to make it so that... we haven't actualized that yet.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18263
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Valentine's Firefly

Postby Carnation » Thu Feb 15, 2018 2:03 am

Deceeeeeeent!
Carnation
 
Posts: 41
Joined: Sat Apr 01, 2017 11:01 pm

Re: Game Development: Valentine's Firefly

Postby Ants » Thu Feb 15, 2018 2:13 am

Could we get some late game uses for cattails? Maybe if we could farm them they wouldn't be so useless..
Haven's most kawaii retarded ethot karen
Image
User avatar
Ants
 
Posts: 1842
Joined: Sun May 04, 2014 9:55 pm
Location: inside your head

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Naylok, Python-Requests [Bot] and 18 guests