Game Development: Valentine's Firefly

Announcements about major changes in Haven & Hearth.

Re: Game Development: Valentine's Firefly

Postby tyrtix » Thu Feb 15, 2018 6:46 pm

The more i see cattails around, the better they look into the wild...more things like these!
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Re: Game Development: Valentine's Firefly

Postby shubla » Thu Feb 15, 2018 9:00 pm

I think that stuff like cattails and firefiles are a good thing to add.
They are probably not that much effort to make, compared to many other things, but make the game world a lot more vivid.

The only problem when adding new foods and curiosities is balance issues.
Balancing stuff is very difficult, not much benefit from adding stuff that makes old stuff useless, or new stuff that is useless.
I think devs should collect some statistics about things, like how much some items are being crafted/eaten/studied. Then they could buff/nerf stuff that is not being used or being used too much in relation to other things.
Collecting feedback about balance from players is too difficult. Statistics are much easier.
Last edited by shubla on Thu Feb 15, 2018 11:03 pm, edited 1 time in total.
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Re: Game Development: Valentine's Firefly

Postby svino » Thu Feb 15, 2018 10:55 pm

shubla wrote:I think that stuff like cattails and firefiles are a good thing to add.
They are probably not that much effort to make, compared to many other things, but make the game world a lot more vivid.

The only problem when adding new foods and curiosities is balance issues.
Balancing stuff if very difficult, not much benefit from adding stuff that makes old stuff useless, or new stuff that is useless.
I think devs should collect some statistics about things, like how much some items are being crafted/eaten/studied. Then they could buff/nerf stuff that is not being used or being used too much in relation to other things.
Collecting feedback about balance from players is too difficult. Statistics are much easier.


thats actually legitimately a 10/10 idea
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Re: Game Development: Valentine's Firefly

Postby tyrtix » Thu Feb 15, 2018 11:36 pm

yeah, i second this: for now, cattail seems very good at lower levels: fast ingame lp, some strings and food for very low effort and time to gather. For me, food from cattails is not that good thou, it's still better eventually to gather taproot as the latter have no impact on fep but gives no satiation. I'd buff fibers quantity from cattails and lower quantity of food, then as someone already said, i'd use them in tuber recipes and put in one or two recipes for them.
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Re: Game Development: Valentine's Firefly

Postby glaive » Fri Feb 16, 2018 12:19 am

Crash?
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Re: Game Development: Valentine's Firefly

Postby tyrtix » Fri Feb 16, 2018 12:20 am

indeed... crash
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Re: Game Development: Valentine's Firefly

Postby hekke » Fri Feb 16, 2018 1:56 am

Btw how to make this new cake?
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Re: Game Development: Valentine's Firefly

Postby Tammer » Fri Feb 16, 2018 6:20 am

hekke wrote:Btw how to make this new cake?

We don't have potato but we do have tuber mash.

2x mutton + 1x onion + 1x tuber mash + .40L water + .30kg flour
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Re: Game Development: Valentine's Firefly

Postby stickman » Fri Feb 16, 2018 7:06 am

just saying firefly's are a terrible curio...

uses 50 exp...
24 intel
7 hour sudy time
and my q16 firefly is 347 lp per hour... which is respectable for a found curio but 24 int means and 50 exp means its not usable early game... wont be used late game.. so its got no use.

compare to like a lady bug which is 3 int, 3 exp for 3 hours and q 10 being like 130lp per hour...

why not 7 int, 7 exp 7 hour study to make it kinda consistent?
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Re: Game Development: Valentine's Firefly

Postby azrid » Fri Feb 16, 2018 9:01 am

I think it should be an even worse curio so people don't pick them and make the surroundings look more ugly.
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