Game Development: Valentine's Firefly

Announcements about major changes in Haven & Hearth.

Re: Game Development: Valentine's Firefly

Postby KitsuneG » Fri Feb 16, 2018 9:03 am

stickman wrote:just saying firefly's are a terrible curio...

uses 50 exp...
24 intel
7 hour sudy time
and my q16 firefly is 347 lp per hour... which is respectable for a found curio but 24 int means and 50 exp means its not usable early game... wont be used late game.. so its got no use.

compare to like a lady bug which is 3 int, 3 exp for 3 hours and q 10 being like 130lp per hour...

why not 7 int, 7 exp 7 hour study to make it kinda consistent?


id say you wrong.

For the start on new world the only problem is Intelligence.
Exp is not.
Q of craftables are bad for a month or 2, so fireflies would be must-have curio. Especially bcs of 7 hours - for a first weeks u need lp asap.
But later it turns useless like almost every forage curio in-game except glimmer.
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Re: Game Development: Valentine's Firefly

Postby Onep » Fri Feb 16, 2018 9:52 am

And as we wind on down the road
Our shadows taller than our soul
There walks a lady we all know
Who shines white light and wants to show
How everything still turns to gold
And if you listen very hard
The tune will come to you at last
When all are one and one is all
To be a rock and not to roll
And she's buying the stairway to heaven
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”

An idea to consider: Tedium, a Feature.
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Re: Game Development: Valentine's Firefly

Postby stickman » Fri Feb 16, 2018 3:37 pm

KitsuneG wrote:
stickman wrote:just saying firefly's are a terrible curio...

uses 50 exp...
24 intel
7 hour sudy time
and my q16 firefly is 347 lp per hour... which is respectable for a found curio but 24 int means and 50 exp means its not usable early game... wont be used late game.. so its got no use.

compare to like a lady bug which is 3 int, 3 exp for 3 hours and q 10 being like 130lp per hour...

why not 7 int, 7 exp 7 hour study to make it kinda consistent?


id say you wrong.

For the start on new world the only problem is Intelligence.
Exp is not.
Q of craftables are bad for a month or 2, so fireflies would be must-have curio. Especially bcs of 7 hours - for a first weeks u need lp asap.
But later it turns useless like almost every forage curio in-game except glimmer.


i think your underestimating how much 24 mental weight is. you have 16 boxes. people are going to fill it up with the rare stuff like flotsams edels etc. if teh average mental weight of an item is like 8... then your going to need like 116 int to fill up your board... you would ONLY use an item like that for faster LP if you were capable of filling your entire board... otherwise u could just make a larger curio like seers bones that is cheaper but takes up more room. when people are hitting over 120+ int they have access to fairly decent crafted curios as well...
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Re: Game Development: Valentine's Firefly

Postby wonder-ass » Fri Feb 16, 2018 4:19 pm

please no screen shake after beating beaver dam that was absolute aids.
see homo sexuality trending,. do not do that.
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Re: Game Development: Valentine's Firefly

Postby AntiBlitz » Fri Feb 16, 2018 4:23 pm

wonder-ass wrote:please no screen shake after beating beaver dam that was absolute aids.


i did like the noise associated with it, however the screen shake was quite intense, you certainly know shit is going down in that dam lol.
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Re: Game Development: Valentine's Firefly

Postby tigerlrg245 » Fri Feb 16, 2018 4:28 pm

Onep wrote:
And as we wind on down the road
Our shadows taller than our soul
There walks a lady we all know
Who shines white light and wants to show
How everything still turns to gold
And if you listen very hard
The tune will come to you at last
When all are one and one is all
To be a rock and not to roll
And she's buying the stairway to heaven


Stairway to haven is the first song i downloaded as a midi file to play on my lute


I'm going to go ahead and assume not being able to charge a lantern with a firefly is a bug, and will patiently await its fix!
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