Game Development: Wildgoat Turnip

Announcements about major changes in Haven & Hearth.

Re: Game Development: Wildgoat Turnip

Postby MagicManICT » Thu Feb 22, 2018 3:32 pm

jorb wrote:
synaris wrote:anyways, jorb or loftar, something occurred to me and i gotta ask. does this increase in decay mean that when an area is unloaded, trees grow much faster and replenish their supply of fruit ect much more quickly?


No. It means that they don't decay slower because they have been unloaded for some time.

In other words, the areas keep track of time passed so that the process is a bit front loaded for the map sections that don't get visited as often?
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Game Development: Wildgoat Turnip

Postby Dakkan » Thu Feb 22, 2018 6:06 pm

It seems a rope on the belt isn't able to be leashed to an animal, is this a set in stone descision? I always carry a rope on my belt for leashing and/or attaching to wagons, it'd be nice if the new feature didn't require it to be moved to the inventory first.

Awesome update!
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Re: Game Development: Wildgoat Turnip

Postby stya » Thu Feb 22, 2018 8:08 pm

Some ofthe "small fixes" sound great, thanks!
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Re: Game Development: Wildgoat Turnip

Postby Zodiac215 » Thu Feb 22, 2018 8:10 pm

i once heard jorb/loftar(not sure who) talk about the ruins ideia, now seems like a good time for think about it more seriously,
something like a new bhyome, also a temporary one, which apears on the final stages of decay of big construction areas, where we can have
some hearthling ghosts or some changed curiosities, creepy shinning bluebell, dark pearl or something like that
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Re: Game Development: Wildgoat Turnip

Postby ricky » Thu Feb 22, 2018 8:42 pm

ImageBy Polishing the Haven you may remove all Bugs from a game item. Cost: 250 XP.
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Re: Game Development: Wildgoat Turnip

Postby DisKagel » Thu Feb 22, 2018 11:54 pm

heh i feel so cool with my suggestion in the game
don't hate me because u ain't me
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Re: Game Development: Wildgoat Turnip

Postby ElGato » Fri Feb 23, 2018 3:14 am

jorb wrote:Changed the draw order when the character looks for items to prioritize open containers, equipment, and inventory, in that order. This to make it so that you don't always use up your drinking water first when crafting from an open water barrel, or the like. Suggested here. Feel free to report if you experience negative side-effects of this.

This is a really nice change; I am enjoying it.
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Re: Game Development: Wildgoat Turnip

Postby iamahh » Fri Feb 23, 2018 12:07 pm

some recipes are getting confused prioritizing item selection

the new flipper bone recipe is one example

another small example is Stinging Poultice
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Re: Game Development: Wildgoat Turnip

Postby glaive » Fri Feb 23, 2018 8:51 pm

:( crashed server
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Re: Game Development: Wildgoat Turnip

Postby LadyGoo » Sat Feb 24, 2018 7:19 am

Image

Best things:
- the horn curio is good because it gives enough LP at this stage of the game and doesn't require you to swap them very often
- goats would mean, hopefully, new cheese types and foods + the horn curio
- drinking prioritization (hopefully, this is a prep stage for the craft auto drinking)
- horse leashing upon dismounting - very handy
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