Game Development: Combat Revert

Announcements about major changes in Haven & Hearth.

Re: Game Development: Combat Revert

Postby synaris » Mon Mar 12, 2018 11:35 pm

thank god for reverts, but an idea just hit me.

if you wanted variety in decks and didnt want people bothering with different guard types, why not halfass the two systems? have a universal guard that can more easily be lowered and raised while having the 4 colors system as well. make it where its easy to keep certain color guards up/lower opponents color guards if you specialize in them, but not if you dont.

have the universal and color guards work in conjunction, with the damage dealt modified by the average percentage of the two that the attack hits for. E.G.: punch hitting for striking(green)+ universal. green and universal openings both come into play against it.

people that dont want to bother with guard types will go for the half damage that fully opening up the universal guard would allow. whereas people that want to use the colors can experiment and figure out ways to use them effectively.
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Re: Game Development: Combat Revert

Postby linkfanpc » Mon Mar 12, 2018 11:36 pm

All my combat moves have both the tooltips from the color combat, and the "Guard Down" combat.
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Re: Game Development: Combat Revert

Postby jorb » Mon Mar 12, 2018 11:36 pm

Apparently failed a little in the revert. Investigating.
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Re: Game Development: Combat Revert

Postby overtyped » Mon Mar 12, 2018 11:40 pm

What about keeping the combat system but reducing the amount of openings by one? maybe that's what it needs.
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Re: Game Development: Combat Revert

Postby Flyrella » Mon Mar 12, 2018 11:40 pm

Dear Jorb,

Could you please say hi to me in the next system message?

Thank you,

Flyrella
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Re: Game Development: Combat Revert

Postby tigerlrg245 » Mon Mar 12, 2018 11:45 pm

will enjoy some of the new combat to stay, stuff like local cd that allows for a buff on some of the less used abilities for instance
that being said i like colors, its unique
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Re: Game Development: Combat Revert

Postby Flyrella » Mon Mar 12, 2018 11:46 pm

OMG :D <3
Image
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Re: Game Development: Combat Revert

Postby loftar » Mon Mar 12, 2018 11:51 pm

I can't believe I managed to corrupt the message. My Unix-fu is embarrassed.

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Re: Game Development: Combat Revert

Postby linkfanpc » Mon Mar 12, 2018 11:58 pm

Flyrella wrote:OMG :D <3
Image


Oh! Oh! Do me too! :D I deserve something for accidentally posting about the combat re-roll in the fighting quail notes the second you posted the new thread, riiiiight?
Waiting for something to happen? Everything is going to be okay.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.

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Re: Game Development: Combat Revert

Postby Onep » Tue Mar 13, 2018 12:08 am

lol linkfan, I think it was just a one time little shout out. If everyone gets one, we'll be here all night.
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