Game Development: Leek Whistle

Announcements about major changes in Haven & Hearth.

Re: Game Development: Leek Whistle

Postby jorb » Thu Mar 15, 2018 1:19 am

Sarge wrote:So you put them down and repair them and we're right back to where we were except pita added?


Infinite container sizes. No drawbacks. Anything less is PITA.

The idea being that you have a mild discomfort when shuffling them about outside, or in caves.
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Re: Game Development: Leek Whistle

Postby shubla » Thu Mar 15, 2018 1:19 am

jorb wrote:[*] You may now travel with carts, and pull them across shallows. Inspired by this.[/list]

Finally shitposting every thought to forums yields some good results!

When can we tp with wagons?
Last edited by shubla on Thu Mar 15, 2018 1:20 am, edited 1 time in total.
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Re: Game Development: Leek Whistle

Postby Field » Thu Mar 15, 2018 1:19 am

jorb wrote:[*] Made it so that you cannot plow while mounted. Suggested here.


Why. Make horse mounted and cow mounted plows then!
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Re: Game Development: Leek Whistle

Postby loftar » Thu Mar 15, 2018 1:21 am

shubla wrote:When can we tp with wagons?

That's what "travel" meant.

Field wrote:Why.

Because I take extraordinary pleasure in ensuring that you can't stay constantly mounted.
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Re: Game Development: Leek Whistle

Postby Sarge » Thu Mar 15, 2018 1:22 am

jorb wrote:
Sarge wrote:So you put them down and repair them and we're right back to where we were except pita added?


Infinite container sizes. No drawbacks. Anything less is PITA.

The idea being that you have a mild discomfort when shuffling them about outside, or in caves.

OK. Let's give it a fair shake and see how it goes.
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Re: Game Development: Leek Whistle

Postby jordancoles » Thu Mar 15, 2018 1:22 am

-made it so that dropping soil on claimed ground is now a crime of vandalism

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-Cupboards now take a small amount of damage whenever they are put down anywhere where they could not be built, i.e. anywhere that isn't inside a house

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-Natural Wonders in Villages now drain Village authority to the tune of 10k auth per day

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Re: Game Development: Leek Whistle

Postby shubla » Thu Mar 15, 2018 1:23 am

jorb wrote:
Sarge wrote:So you put them down and repair them and we're right back to where we were except pita added?


Infinite container sizes. No drawbacks. Anything less is PITA.

The idea being that you have a mild discomfort when shuffling them about outside, or in caves.

You should add random chance for the cupboard to be completely destroyed. Then all the items would scatter everywhere...
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Re: Game Development: Leek Whistle

Postby Aceb » Thu Mar 15, 2018 1:24 am

jorb wrote:We've been developing, and here's what's new.

[*] Hotkey:ed bucket icons now refresh when the buckets change their contents. Reported here. How did we ever play without this?[/list]


I wonder about that too...
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Re: Game Development: Leek Whistle

Postby jordancoles » Thu Mar 15, 2018 1:25 am

What's to stop me from tresspassing on a person's claim and then picking up and dropping their cupboards until they break?
Picking up an object is only trespassing/rummaging until you leave the claim iirc?
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Re: Game Development: Leek Whistle

Postby Aceb » Thu Mar 15, 2018 1:26 am

What if house is destroyed from decay / man's hand, does cupboards still takes damage? Is it possible for them to break in one drop spilling out the content everywhere like confetti?
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