Game Development: Mexican Eagle

Announcements about major changes in Haven & Hearth.

Re: Game Development: Mexican Eagle

Postby peanutzrgud » Thu Mar 22, 2018 1:56 am

so are wood pavings officially on the bucket list? +1 for that idea
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Re: Game Development: Mexican Eagle

Postby » Thu Mar 22, 2018 1:57 am

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:D
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Re: Game Development: Mexican Eagle

Postby RickyP602 » Thu Mar 22, 2018 2:02 am

are you sure soak changed on docks? I can still handbash?
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Re: Game Development: Mexican Eagle

Postby loftar » Thu Mar 22, 2018 2:04 am

RickyP602 wrote:are you sure soak changed on docks? I can still handbash?

Are you implying that does not mean that you're just strong enough to overcome the soak?
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Re: Game Development: Mexican Eagle

Postby Amanda44 » Thu Mar 22, 2018 2:05 am

Love that we have a little stone fence! It's really pretty. :)

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Tiny bit disappointed it doesn't use variable mats ... but, hey, more importantly, my bald patch is finally gone! ... <3

Also, eagles are pretty cool. :D
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Re: Game Development: Mexican Eagle

Postby MagicManICT » Thu Mar 22, 2018 2:05 am

RickyP602 wrote:are you sure soak changed on docks? I can still handbash?

Just because it was changed doesn't mean it was increased to the point most can't. For example, if you have 500 strength, you're probably not going to notice much difference in a change from 5 to 10 soak. Some testing with low strength alts might be needed to see what it was increased to.

fake edit: what loftar says, but more eloquent. ¦]
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Game Development: Mexican Eagle

Postby loftar » Thu Mar 22, 2018 2:10 am

Amanda44 wrote:Tiny bit disappointed it doesn't use variable mats ... but, hey, more importantly, my bald patch is finally gone! ... <3

Will fix that once variable materials can be instantiated in the client, at which point palisades, brickwalls, chests, crates, cupboards, &c&c will also gain variable materials. :)
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Re: Game Development: Mexican Eagle

Postby Amanda44 » Thu Mar 22, 2018 2:13 am

loftar wrote:
Amanda44 wrote:Tiny bit disappointed it doesn't use variable mats ... but, hey, more importantly, my bald patch is finally gone! ... <3

Will fix that once variable materials can be instantiated in the client, at which point palisades, brickwalls, chests, crates, cupboards, &c&c will also gain variable materials. :)

Oooh, exciting! :D
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Re: Game Development: Mexican Eagle

Postby Ants » Thu Mar 22, 2018 2:15 am

loftar wrote:
Amanda44 wrote:Tiny bit disappointed it doesn't use variable mats ... but, hey, more importantly, my bald patch is finally gone! ... <3

Will fix that once variable materials can be instantiated in the client, at which point palisades, brickwalls, chests, crates, cupboards, &c&c will also gain variable materials. :)

When you make that update, could we also get the ability to make boards out of bush wood and beaver salvage? It would add some nice aesthetic variety. :D
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Re: Game Development: Mexican Eagle

Postby RickyP602 » Thu Mar 22, 2018 2:15 am

MagicManICT wrote:
RickyP602 wrote:are you sure soak changed on docks? I can still handbash?

Just because it was changed doesn't mean it was increased to the point most can't. For example, if you have 500 strength, you're probably not going to notice much difference in a change from 5 to 10 soak. Some testing with low strength alts might be needed to see what it was increased to.

fake edit: what loftar says, but more eloquent. ¦]


Oh, no I thought the intent, based on the thread, was to make them not handbashable. It could be he increased the soak but i'm still stronk enough to smash it. However, i'm not titan or anything so if that is the case it was mostly a meaningless change.
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