Game Development: Mexican Eagle

Announcements about major changes in Haven & Hearth.

Re: Game Development: Mexican Eagle

Postby proknah » Thu Mar 22, 2018 7:21 am

Can you please add user friendly screenshot feed with infinite scroll or at least next-previous buttons? It's not 1999. :mrgreen:
Edit: I don't play the game anymore, too time consuming for me atm, but love to look at some screenshots. :P
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Re: Game Development: Mexican Eagle

Postby VDZ » Thu Mar 22, 2018 8:43 am

loftar wrote:
Amanda44 wrote:Tiny bit disappointed it doesn't use variable mats ... but, hey, more importantly, my bald patch is finally gone! ... <3

Will fix that once variable materials can be instantiated in the client, at which point palisades, brickwalls, chests, crates, cupboards, &c&c will also gain variable materials. :)

loftar wrote:palisades

loftar wrote:will also gain variable materials. :)

Uh...are you sure about this? Last dev comment I heard on this was that having rainbow palisades would be crazy ugly as people don't really pay much attention to what wood they're putting in their palisade.
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Re: Game Development: Mexican Eagle

Postby Sarge » Thu Mar 22, 2018 9:36 am

So what's the recipe for turnip fries?
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Re: Game Development: Mexican Eagle

Postby Aceb » Thu Mar 22, 2018 10:15 am

Damn that patch really want me to support Yah, if I only could get the moneh...


Anybody can post a screenshot(s) with new hat?
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Re: Game Development: Mexican Eagle

Postby vatas » Thu Mar 22, 2018 11:46 am

Suggesting slight clarification to "Player screenshots" by adding "taken" or "submitted" in the middle.
The most actively maintained Haven and Hearth Wiki (Not guaranteed to be up-to-date with all w14 changes.)

Basic Claim Safety (And what you’re doing wrong) (I recommend you read it in it's entirety, but TL:;DR: Build a Palisade.)

Combat Guide (Overview, PVE, PVP) (Tells you how to try and escape, and make it less likely to die when caught.)
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Re: Game Development: Mexican Eagle

Postby Forest » Thu Mar 22, 2018 12:19 pm

Aceb wrote:Damn that patch really want me to support Yah, if I only could get the moneh...


Anybody can post a screenshot(s) with new hat?

Nice tiny patch. :)

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Re: Game Development: Mexican Eagle

Postby Thedrah » Thu Mar 22, 2018 1:55 pm

Sarge wrote:So what's the recipe for turnip fries?

2 turnips, .1l vinegar, and a solid fat(butter/fat)
so the fat/milk is variable
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Re: Game Development: Mexican Eagle

Postby Adder1234 » Thu Mar 22, 2018 2:09 pm

That stone wall looks absolutely fabulous. Definitely worth waiting for.
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Re: Game Development: Mexican Eagle

Postby Amanda44 » Thu Mar 22, 2018 2:18 pm

VDZ wrote:
loftar wrote:
Amanda44 wrote:Tiny bit disappointed it doesn't use variable mats ... but, hey, more importantly, my bald patch is finally gone! ... <3

Will fix that once variable materials can be instantiated in the client, at which point palisades, brickwalls, chests, crates, cupboards, &c&c will also gain variable materials. :)

loftar wrote:palisades

loftar wrote:will also gain variable materials. :)

Uh...are you sure about this? Last dev comment I heard on this was that having rainbow palisades would be crazy ugly as people don't really pay much attention to what wood they're putting in their palisade.

Yeah, that thought went through my head too I must admit, I was talking to Jordan about it this morning, I don't think it should include palisades tbh.
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Re: Game Development: Mexican Eagle

Postby Lunarius_Haberdash » Thu Mar 22, 2018 7:02 pm

MUCH YES to ugly as sin palisades made from a vast assortment of materials. Awesome eye-searingness ensues.

I support this idea.
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