Game Development: Bandy Rudolf

Announcements about major changes in Haven & Hearth.

Re: Game Development: Bandy Rudolf

Postby avros008 » Thu Apr 05, 2018 1:31 am

Go devs go :D
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you're the problem
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Re: Game Development: Bandy Rudolf

Postby iamahh » Thu Apr 05, 2018 1:52 am

is that a spider web in the pic?
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Re: Game Development: Bandy Rudolf

Postby Sany_CZ » Thu Apr 05, 2018 1:58 am

iamahh wrote:is that a spider web in the pic?

Nope, that is wind and leafs. Its that stamina buff thing that is all around.
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Re: Game Development: Bandy Rudolf

Postby Redlaw » Thu Apr 05, 2018 2:05 am

So far I have not found a reindeer.
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Re: Game Development: Bandy Rudolf

Postby Arbor » Thu Apr 05, 2018 2:18 am

i found 6 now its really easy too hunt :D
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Re: Game Development: Bandy Rudolf

Postby peanutzrgud » Thu Apr 05, 2018 2:29 am

So lets say only 1 tile is unsupported after the support is destroyed. will the resulting cave in be as harsh as if none were suppoted? I guess a better question would be, does cave in intensity& damage now scale with the number of unsupported tiles?
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Re: Game Development: Bandy Rudolf

Postby ricky » Thu Apr 05, 2018 2:37 am

Added "Irrlantern", lantern made from Irrlights. Can't be put out, but burns for about 2RL weeks. Suggested here


I've peaked.


Some great QoL stuff in this patch. Awesome work
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Re: Game Development: Bandy Rudolf

Postby jordancoles » Thu Apr 05, 2018 2:50 am

jorb wrote:Added the ability to "Bandy" with other players. If you bandy with someone you open a shared inventory with that character, to which both of you can dump, and from which both of you can take, items. If either of you walk away the window will close. If the window closes for any reason, all items in it will scatter. Suggested here.

Cool that we can trade but, this sounds like a good way to scam.

> trade with someone on your claimed land
> they put up their item for trade and you walk away
> pick up the item from the ground and evict them

Most people would never expect this from a trade system and so a lot of people will likely get fucked over from the scatter mechanic. Ideally the items should go back to the owner, or a warning message should come up saying that's a possibility. "Don't trade on land you don't have rights to"
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Re: Game Development: Bandy Rudolf

Postby Pan_w_okularach » Thu Apr 05, 2018 3:09 am

Jorb wrote:Einherjer aspect now gives 25% ancestor bonus, rather than 20%.

dude...
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Re: Game Development: Bandy Rudolf

Postby Redlaw » Thu Apr 05, 2018 3:19 am

Arbor wrote:i found 6 now its really easy too hunt :D


What type of terrian did you find them on?
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