Game Development: A Bat out of Hell

Announcements about major changes in Haven & Hearth.

Re: Game Development: A Bat out of Hell

Postby karcheress » Thu Apr 19, 2018 2:03 am

Dakkan wrote:
karcheress wrote:So apparently you can't open the door with the key if one of the teammates has a batcape on... or at least that's what triggered that we could open it.


I had two keys at one point, and only one worked for a certain gate. I'm at that situation again where I have a key and gate that doesn't open, so I'm guessing there's another key somewhere to open this gate, and my current key opens a gate elsewhere.


Weird because I literally tried to open the gate with a key I had, stood around that red lantern for a bit trying different stuff, then decided to take off the batcape and it worked after that.
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Re: Game Development: A Bat out of Hell

Postby Dakkan » Thu Apr 19, 2018 2:07 am

karcheress wrote:
Dakkan wrote:
karcheress wrote:So apparently you can't open the door with the key if one of the teammates has a batcape on... or at least that's what triggered that we could open it.


I had two keys at one point, and only one worked for a certain gate. I'm at that situation again where I have a key and gate that doesn't open, so I'm guessing there's another key somewhere to open this gate, and my current key opens a gate elsewhere.


Weird because I literally tried to open the gate with a key I had, stood around that red lantern for a bit trying different stuff, then decided to take off the batcape and it worked after that.


Did someone else in the party have a key as well? I went back and tried taking off my batwing cape and using my current key on a red lantern and it still doesn't work, but I have a different branch of the dungeon I haven't reached the end of yet that I was assuming would have a lock of it's own, and behind it another key. That's what happened for my first set of locks. I like this new system but I wonder how convoluted it can get with keys behind keys behind keys!
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Re: Game Development: A Bat out of Hell

Postby jordancoles » Thu Apr 19, 2018 2:22 am

Dakkan wrote:Image

Once used, it would be nice if we could lift and carry these out, like aesthetic trophies.

+2
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Re: Game Development: A Bat out of Hell

Postby karcheress » Thu Apr 19, 2018 2:48 am

Yeah another guy had a key as well and we tried a lot of combinations, together with trying lighting them up on fire, combining them together etc etc, only me taking off the batcape worked.
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Re: Game Development: A Bat out of Hell

Postby ElGato » Thu Apr 19, 2018 4:41 am

Anyone found a bat cave in any level other than level 5?
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Re: Game Development: A Bat out of Hell

Postby Jaemes » Thu Apr 19, 2018 5:18 am

ElGato wrote:Anyone found a bat cave in any level other than level 5?

We have one almost directly next to our mine hole to level 1, direcly next to our fence, so seems they can spawn basicly anywhere.
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Re: Game Development: A Bat out of Hell

Postby synaris » Thu Apr 19, 2018 5:22 am

captainmorgan wrote:
ChildhoodObesity wrote:when are frogs going to ribbit

I believe that only a couple of species of American frogs say Ribbit so perhaps the Haven frogs should say something else..


they shall scream like great beasts of yore.

https://www.youtube.com/watch?v=bnu4Fe5sIeQ
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Re: Game Development: A Bat out of Hell

Postby Sollar » Thu Apr 19, 2018 9:00 am

synaris wrote:
captainmorgan wrote:
ChildhoodObesity wrote:when are frogs going to ribbit

I believe that only a couple of species of American frogs say Ribbit so perhaps the Haven frogs should say something else..


they shall scream like great beasts of yore.

https://www.youtube.com/watch?v=bnu4Fe5sIeQ


Adding sounds to frogs could prove more complicated than it sounds ...
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+ in Romanian the sound of the frog is "OAC OAC"

PS can anyone add a close up of the bat hat? i don't play anymore but i'd like to see it close so I can decide if it's worth a buy... Thanks
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Re: Game Development: A Bat out of Hell

Postby diamond » Thu Apr 19, 2018 11:59 am

oh, hell-yah!
this looks like a recipe for trouble, and I'm already liking the taste of it.
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Re: Game Development: A Bat out of Hell

Postby ctopolon3 » Thu Apr 19, 2018 3:14 pm

nice reward jorb
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i need to clear only 140 dungeons to finish next credo
mb it will decrease quests per stage by 10, like death
or finish the stage (OP)

EDIT: 2 per stage (10 per credo)
Last edited by ctopolon3 on Thu Apr 19, 2018 5:04 pm, edited 1 time in total.
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