waga wrote:ChildhoodObesity wrote:new road ui feels way worse tbh
being able to click it from distance make it ok tbh.
But yeah ... not sure why people dislike the flower menu
I'll take the time to explain if you will take the time to read the explanation. It will NOT be short. My asnswer to any buttheads who love to reply "TLDR. FO, Loser noob" Then let this answer suffice: "I hate flower menu. FO, Loser noob."
Having eliminated those elitist jerks, let's begin.
Our village often recruits member who are not only new to the village, but also new to the game. I was one such recruit months ago.
When I first came across a roadsign labelled "Harbor", I thought, "Cool! I'll click this and go to the harbor!" And so I did.
Then after I looked around at the harbor for a while I decided I wanted to go check out the ranch. So I click the sign by the harbor, expecting to see "Ranch" and "Farm" and "Mines" etc. But what I saw was "Harbor". And I totally panicked. "How the heck to I get back to where I came from? I am AT the freaking harbor, why the heck would I want to travel along the Harbor?!?!?!"
Our village eliminated that confusion by mandating that all roads inside the village MUST be named using the following format: [1st location] <> [2nd location]. For example, we have a road named <redacted> Farms <> Harbor, indicating this road can be used to travel from this farm owned by and named after a villager to the harbor OR from the harbor to that farm.
But then when you put 4 roads named according to this format on a flower menu, you have the option boxes overlapping and obscuring either the beginning or end of the option so sometimes you think you are clicking travel but you are clicking follow or you think you are traveling to the harbor but you actually clicked the mines, simply because you didnt see the crucial piece of the road name that was obscurred by another option.
THAT is why I
HATE the flower menu and LOVE the new UI