Game Development: Hookah Vines

Announcements about major changes in Haven & Hearth.

Re: Game Development: Hookah Vines

Postby jorb » Wed May 02, 2018 3:47 pm

vatas wrote:Any way to remove the vines other than re-paving the entire thing?


Destroy them.
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Re: Game Development: Hookah Vines

Postby Dakkan » Wed May 02, 2018 3:55 pm

This update is awesome! Destroyable burrows!
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Re: Game Development: Hookah Vines

Postby Suprada » Wed May 02, 2018 4:14 pm

OH GOD! YES!!!! :D thx Jorb
Destroyable burrows!
W2,W3,W4,W5,W6,W7,W8,W9,W10, W11, W12...
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Re: Game Development: Hookah Vines

Postby Burinn » Wed May 02, 2018 4:21 pm

jorb wrote:You may now destroy burrows. Suggested here and here.


About fucking time.


Good update.
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Re: Game Development: Hookah Vines

Postby kirion » Wed May 02, 2018 4:32 pm

buildable burrows when?
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Re: Game Development: Hookah Vines

Postby Investor » Wed May 02, 2018 5:15 pm

jorb wrote:[*] Added a minor offset to make it easier to pick some herbs spawning close to objects.


Plz! Can you fix this to?

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Re: Game Development: Hookah Vines

Postby VanVillo » Wed May 02, 2018 6:19 pm

ctopolon3 wrote:could paving not decay if its road from active claim to another active.
road builders should hate this patch

Kaios wrote:changing village claims to reasonably allow for claiming far beyond the walls

someone makes village around village for protection, what u talking about?


Hell yeah!!!
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Re: Game Development: Hookah Vines

Postby synaris » Thu May 03, 2018 1:22 am

the unjesusified animals are great and all, but when is their movement speed going to be slowed in water? or has that changed occured with this update? because im sick of anything that flees being able to run full speed over shallow water when i can't.
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Re: Game Development: Hookah Vines

Postby Amanda44 » Thu May 03, 2018 9:22 am

At last, a pretty hat that shows off the hair and goes with the merch robe ... :D

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Just need some purple trousers now to match the hair ... :)
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Re: Game Development: Hookah Vines

Postby loftar » Thu May 03, 2018 11:08 pm

kirion wrote:buildable burrows when?

Considered that, but since burrows come with randomly sized internals, it would be a bit of a retarded mechanic to destroy and re-build them until you get a shape and size that you're content with.
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