Game Development: A Beesting Easely

Announcements about major changes in Haven & Hearth.

Game Development: A Beesting Easely

Postby jorb » Tue May 15, 2018 12:44 am

We've been developing, and here's what's new.

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New Implementations
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  • Added "Easel", can be used to decoratively display paintings. Suggested here.
  • Added "Kelp Cream", medicine. Can be used on Seal Finger. Provoked by this and this.
  • Added "Beesting", wound.

Key Fixes
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  • You can now put sketchbook pages into your Hearthfire. Suggested/discussed here and here.
  • May have fixed a problem by which it was possible to jump down into black nil-tiles (evidenced in Bat Dungeons). May have unforseen consequences, so be on the lookout for such when climbing ridges.

Small Fixes
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  • Made it so that Commune with Nature no longer increases its search distance the more total quest points you have. It should now generally contact quest givers close to you. Reported here.
  • Fixed a bug by which Pearl Diver quests would sometimes ask for obscene amounts (several K) of mussels. This fix will not affect already existing such quests.
  • Changed Wicker Picker from requiring straw twine to requiring branches. Suggested here.
  • Made it so that you can boil water from snow. Oddly, this only works while there is some water already in the cauldron, but, oh well. Snow which melts naturally also gives water if it's in a cauldron when that happens.
  • Made it so that you keep chipping boulders even with a full inventory. Suggested here.
  • Grapes now count as fruit and berry. Reported here.
  • You can now use right and left keyboard arrows while holding Shift or Ctrl+Shift to rotate objects during placement. Suggested here.

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As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $10, is the "Martian's Hat".

Store Description wrote:Image$10 Hello, Hearthfriend, we come in peace! Fear not, but rather put this green, slimy scalphugger on and over your head!


All Gold & Silver subscribers have been awarded the Martian's Hat, free of charge. Yes, the eyestalks are animated.

In the Pipe
-----------------------

Enjoy!
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Re: Game Development: A Beesting Easely

Postby Dakkan » Tue May 15, 2018 12:44 am

WhereIsTheFulguriteArrrrrg
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Re: Game Development: A Beesting Easely

Postby hkrile » Tue May 15, 2018 12:44 am

What a cute hat!
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Re: Game Development: A Beesting Easely

Postby jordancoles » Tue May 15, 2018 12:48 am

Image
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
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Re: Game Development: A Beesting Easely

Postby GamingRAM » Tue May 15, 2018 12:51 am

Yay.
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Re: Game Development: A Beesting Easely

Postby Jake024d » Tue May 15, 2018 12:53 am

So do bees come with the newly added beesting, or is it a possible side effect of interactions with hives?
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Re: Game Development: A Beesting Easely

Postby Jake024d » Tue May 15, 2018 12:54 am

Also, thank you for the nice hat!!
Quis custodiet ipsos custodes.

jorb wrote:I'm pretty badass.


Support the devs, #JORBTAR2016
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Re: Game Development: A Beesting Easely

Postby Onep » Tue May 15, 2018 1:02 am

Hmm... I like this hat.
At what point do we hit wound saturation?
Just how many wounds is enough?
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”

An idea to consider: Tedium, a Feature.
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Re: Game Development: A Beesting Easely

Postby jordancoles » Tue May 15, 2018 1:10 am

Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
Image Image
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Re: Game Development: A Beesting Easely

Postby Dakkan » Tue May 15, 2018 1:33 am

Bunch of nice touches for the update this week, and I like the hat as well.
Digging sand seems like it needs some sort of animation finally?
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