Game Development: A Beesting Easely

Announcements about major changes in Haven & Hearth.

Re: Game Development: A Beesting Easely

Postby jordancoles » Tue May 15, 2018 8:00 am

jorb wrote:
NeoRed9 wrote:
jorb wrote:[*] Changed Wicker Picker from requiring straw twine to requiring branches. Suggested here.


As long as you're fixing progression, the bow is available to noobs before the sling because of the leather requirement. It turns new players off marksmanship.


Will look at that.

Inb4 bows now require hard leather
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Re: Game Development: A Beesting Easely

Postby azrid » Tue May 15, 2018 8:16 am

My bet is on sling being made out of just string.
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Re: Game Development: A Beesting Easely

Postby Carnation » Tue May 15, 2018 9:56 am

nice update! cool bee curio :)
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Re: Game Development: A Beesting Easely

Postby Ants » Tue May 15, 2018 11:13 am

jordancoles wrote:Can you replace mineholes with these please
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Those should be the next dungeons, tbh.
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Re: Game Development: A Beesting Easely

Postby Luanes » Tue May 15, 2018 11:47 am

A real nice update, thanks!

About the people complaining for the wounds, my opinion is that wounds are a real feature in the game, it should be impossible to do "everything" without never being wounded, and I really think it's nice to have wounds because it heats the market ( for those who produces medicine) and it creates one more level of care and management. You should not do everything blindly, we should always measure the benefits and consequences of every activity :)


About the beesting damage, I think it's okay once it gets it's own medicine. It seems that it attacks some types of hitting, since the damage increases progressively and bot characters usually don't get many high Con values, while real player characters should be able to manage the damage and production as time goes on.
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Re: Game Development: A Beesting Easely

Postby iamahh » Tue May 15, 2018 12:32 pm

bruh :lol:
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Re: Game Development: A Beesting Easely

Postby RedKGB » Tue May 15, 2018 4:28 pm

Beewax is used to make many different creams for many different ailments. Beestings are even used in old fashion medicine.

I agree a credo would be good for this to unlock special recipes.
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Re: Game Development: A Beesting Easely

Postby azrid » Tue May 15, 2018 4:46 pm

silk gloves to reduce bee stings pls or built up immunity over time
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Re: Game Development: A Beesting Easely

Postby abt79 » Wed May 16, 2018 11:24 pm

jordancoles wrote:
jorb wrote:
NeoRed9 wrote:
As long as you're fixing progression, the bow is available to noobs before the sling because of the leather requirement. It turns new players off marksmanship.


Will look at that.

Inb4 bows now require hard leather

"oh no now marksmanship isn't viable" :roll: lmao
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Re: Game Development: A Beesting Easely

Postby t362 » Wed May 16, 2018 11:47 pm

jorb wrote:
  • Added "Beesting", wound.

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